bluhmaster
Certified Puppy
MAN I LOVE THEM WHEN THEy ROTATE especially along the w axis X33
tessaract
duocylinder
this is probably not 4D but i still like it anyway
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I actually have that exact animation saved in my Instagram account because I want to figure out how to build a physical version of this.View attachment 102894 this is probably not 4D but i still like it anyway[/SPOILER]
Now I'll admit I dont understand like, ANY of this stuff, but through a certain game I play a lot of I've been exposed to an awful lot of hyperbolic geometry in particular, which has... some number of dimensions. Or something. It doesnt make a whole lot of sense to me, like you've got infinite within infinite which is just confusing, and all sorts of other screwy aspects. Lots of... twisting.
So here's a couple of things:
And now here's a game on Steam:
https://store.steampowered.com/app/342610/HyperRogue/
The two videos up there are using the engine that this game uses. What gets me about the game itself is that the geometry weirdness isnt just some graphical fluff, it is directly connected to the actual gameplay, and dealing with it is the main challenge, and different areas use the geometry in different ways, or twist it in different ways. So you do all that while not getting eaten by flaming dogs or hyperdimensional pirates or whatever the heck is happening in it. One of my favorite games of all time, actually. It has like a zillion modes and things to do.
Also if you watch the trailers there, you can do all of this in VR, which... yeah, dont actually do that, that's not a very good idea. Not unless you're already 100% immune to VR side effects, and even then, be careful.