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8 bit graphics on python

Ghostinthemachine

Well-Known Member
Hello

Does anyone know if you can use python to create 8 bit graphics if characters?if so do you know of any sites or videos as a walkthtough on how to do it please.

Thank you in advance
 
Pygame has a whole graphics library, if that helps. Processing also has a Python mode, and it's built for graphics.

If you're looking to make sprite sheets or something though, there are plenty of easier ways / better engines to do this in without having to pencil in squares on a grid, so to speak. If you provide more information, I can provide better solutions.
 
Pygame has a whole graphics library, if that helps. Processing also has a Python mode, and it's built for graphics.

If you're looking to make sprite sheets or something though, there are plenty of easier ways / better engines to do this in without having to pencil in squares on a grid, so to speak. If you provide more information, I can provide better solutions.
thanks for this I guess I want to see if I can use python to make an 8 bit moving image of a disney character for my daughter I just wondered if it was possible.ive used pygame before for some simple games but not really that familiar
 
thanks for this I guess I want to see if I can use python to make an 8 bit moving image of a disney character for my daughter I just wondered if it was possible.ive used pygame before for some simple games but not really that familiar

Oh, nice! I highly recommend MicroStudio, if you've ever heard of it. The language is even simpler than Lua or Python, and it even has inbuilt sprite / map editors to get you started. I've done some cool animations for people using it, and it's all free. It can be used on the web or as a standalone app, and it's got a nifty little manual to go along with it that explains everything. Honestly it's probably the most straight-forward graphics / game-making thing in existence
 
Pygame is also pretty easy to use for some people, but I'd only recommend that one if you're already well-versed in Python already, because otherwise there are a lot of standalone scripts you need to borrow in order to get really basic stuff working. Closing a window, for example, requires you to access some inbuilt system, find the exit button, and execute it -- and if you're not aware of what you do and don't need to fully understand from the beginning, you're likely to get a little confused. Window and graphics stack handling are also kind of a pain.

It also forces you to understand a whole drawing scheme that standalone engines usually just kind of handle 'behind the scenes'. It's an unpopular opinion for sure, but I really don't like Pygame unless it's being used to teach someone Python who otherwise wouldn't get their hands dirty with the language. There are a lot of great standalone game and graphics engines that really do the job so much better without all the fuss.
 

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