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Any thoughts on metaverse?

Sherlock77

Well-Known Member
V.I.P Member
Since all of a sudden the term is trending through a recent Facebook announcement...

From what I've heard about it so far I'm not a big fan, not that I'm anti-change entirely, just that I value face-to-face real world interaction (as un-Aspie as that sounds) and this seems to be moving away from that more and more

Any thoughts? Or are there other elements of metaverse I'm overlooking, it's a brand new concept to me

https://nypost.com/2021/10/21/what-is-the-metaverse-meaning-explained/
 
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I think it correlates to this:

"A global poll conducted by Gallup has uncovered that out of the world's one billion full-time workers, only 15% of people are engaged at work. That means that an astronomical 85% of people are unhappy in their jobs."

So how do you want to spend your free time? Considering how popular film, TV and video games are, along with substance abuse, overreating and constantly buying stuff we don't need. I think it's fair to say people want to disconnect from reality. We're overinvested in fiction.

This "metaverse" is just an extension of our need to disconnect.

If most people don't like the jobs they're in, then they'll be wishing their life away, waiting for the end of the work day, waiting for the weekend, and the next pay cheque or holiday time off work. Then what happens? Life starts to fly by. Seems to get quicker as you get older too.

I wonder what life would be like if everyone was doing their dream job? Firstly wouldn't most people be their own boss? That'd mean most menial tasks would have to be automated. Also, would it mean people would disconnect from reality less? You wouldn't have so much of a desire to veg out after a days work if you truly loved your job? Perhaps not? I'm really not too sure how the world would look if we all pursued our dreams. I can only imagine it'd be a happier place?

Back to the metaverse though. I think it's a rather depressing and dystopian thing to occur. I know people who love VR, and others who see it as a gimmick. But, after over 30k hours invested in video games throughout my life, I can safely say that they've never once given me the same emotions and feelings of wellbeing as I get from a beautiful view of a sunrise or sunset, or being out in nature.

Ed
 
Reminded me of Ready Player One. I'm always skeptical of new technological innovations when they are first introduced but almost always they start a whole new way of doing things given time and acceptance. I wonder if it will be the same in this case.

I also would rather not all things go virtual. Nothing can replace real living breathing life experienced with all senses.

Random thought: Although I keep having ideas of a 4D virtual movie theater where you can not only watch but experience a full length movie. I feel like that's where the future is at with theater. I've been to one's with short film rides at amusement parks but not a real movie.
 
I wonder what life would be like if everyone was doing their dream job? Firstly wouldn't most people be their own boss? That'd mean most menial tasks would have to be automated. Also, would it mean people would disconnect from reality less? You wouldn't have so much of a desire to veg out after a days work if you truly loved your job? Perhaps not? I'm really not too sure how the world would look if we all pursued our dreams. I can only imagine it'd be a happier place?

Dreams are still hard work! I once started a soap company. It was my dream. After months of hard work I could see success and it felt...like exhaustion. By the books it was "profitable" but I was still earning just 63 cents an hour. Some dreams don't come clean. Haha!
 
Since all of a sudden the term is trending through a recent Facebook announcement...

From what I've heard about it so far I'm not a big fan, not that I'm anti-change entirely, just that I value face-to-face real world interaction (as un-Aspie as that sounds) and this seems to be moving away from that more and more

Any thoughts? Or are there other elements of metaverse I'm overlooking, it's a brand new concept to me

https://nypost.com/2021/10/21/what-is-the-metaverse-meaning-explained/
It depends on your belief system ,if you enjoy playing a game, where you take a sentient beings life, the metaverse is for you, if not you're pre metaverse
 
I can tell you right now, this Metaverse thing aint gonna be this big-huge thing anytime soon.

As a very frequent VR user, I can tell you that the tech still has... issues. There are two main things preventing its use by many people:

1. Prohibitive cost. A VR unit is expensive... costs hundreds. A fully VR-ready PC costs even more. Now, there is the Quest unit, a self-contained device that doesnt need a PC... but compared to a PC, it is very weak and rather limited in what it can do... many VR apps wont even run on it, or will only run in a diminished capacity. For more serious users who want the Quest... they'll have to connect it to a PC *anyway* to boost the thing's limited power.

2. Side effects and danger! VR isnt the safest thing ever... not yet. When I introduce new people to it at my house, I make it very, VERY clear that A: I have major ground rules for new users and they WILL be followed, and B: if you break the rules, I pull the cable out, forcing VR shutdown. Why? Because VR is more intense than people who have never used it will think it is. It genuinely messes with your head on many levels. Firstly it can make you incredibly sick if used wrong, and this can last for a bit. If not sick, it can make you very dizzy, or simply cause you to outright lose balance. This could result in a serious fall. It also makes you think that the things in the simulation are actually present... even I've done stuff like trying to set the controllers down on a table that doesnt exist. Someone doing something like outright sprinting into a "doorway" that turns out to actually be a freaking wall aint exactly uncommon, and that's every bit as dangerous as it sounds. I always restrict new users to slow, calm programs that, if there is any movement, all that movement is done via teleporting, not smooth locomotion. But even with restrictions in place there are possible problems, so I still have to watch them carefully, I dont walk away when someone else is trying out the unit.

It really doesnt help that most people have no bloody idea of the risks/problems and often DO start using in what is pretty much the direct opposite of a safe method.


I seriously cant overstate how intense the effect of being in it is, either. Before I tried it the first time it looked like a silly gimmick... just a screen in front of your face, whoop-de-do. Then I tried it after a friend told me "seriously, it's more than you think, just try it" and... oh yeah. It's freaking intense. They sure as bloody heck got the whole "immersion" thing down. If you've only seen it on a 2D screen, like those replays of people using it and whatever, you cant grasp what it's like... it's not possible to convey it like that. You HAVE to use it yourself to grasp what it's like.

Also I'm talking about FULL VR headsets here. Not the weird little ones that literally ARE just your phone strapped to your face.


So, with the cost and the mind-warping intensity of what the tech does, that presents a lot of problems that the people who make these things still need to work out. Both types of issues have been getting better, albeit slowly. But it's a long way from being a mass market thing, that's for sure.

just that I value face-to-face real world interaction

One other thing I can say is that this bit here works better in VR than you might think. I started doing this myself recently... there's another user on this forum here who got into this stuff, I helped him to learn it, and then after awhile, we decided to try to meet up in the virtual space as we get along very well but live nowhere near each other.

Meeting in a virtual space is nothing at all like meeting in a normal "online" space. Nor is it like using a phone or whatnot. This aspect of this tech doesnt really exist to replace "real world" interaction, but moreso it exists in the face of the fact that sheer distance (or situations like the pandemic) prevent that interaction normally. It's a lot more up-close and personal and has the benefit of not needing you to sit in one bloody spot and stare at an unmoving screen, or stand there holding a phone to your head.

The whole thing has A LOT of communication potential, which has been inflating more and more as time goes on.

For anyone who wants a bit of a glimpse of the whole thing, I did this topic recently:

I made a video to talk at you a bit...

I used VR to create the video in that topic, and when you see my full character there on-screen, I'm literally standing in front of a virtual mirror... so all those movements and gestures and such are mine. The video is not JUST meant to educate about VR, I kinda just wanted to try talking at everyone a bit, but still, I show off some stuff there. The program in the video, and indeed some of the environments shown, are some places where the two of us have met to chat and explore and such.


On a side note, VR tech also has a LOT of potential therapeutic use. That's a whole topic in and of itself.

Sorry, that was rambly, but this is one of those subjects I'm really into, and the topic of the Metaverse specifically has been brought up to me more than a few times. But yeah, dont expect it to go all Ready Player One anytime soon. Mind-blowing as it is, it just aint there yet.
 
I think I am too old for this sort of thing. My escape from reality,...is doing things in reality,...travel, hobbies, things that stimulate my senses. I don't have any desire to literally escape into a different world.
 
Oh no.


I will die before I join into a "metaverse." Life is too precious, too short, too genuine, to be commodified and given up to these platforms which are no more than glorified ad agencies. Down with the techno-solipsism! Up with the resistance!
 
Interesting thoughts...

I have tried a VR video once or twice within the setting of an art gallery show, it did seem very real...

Based on what I know of it, I am rather cautious about Metaverse/VR (can they be grouped together?), but I do acknowledge there could be some good in it
 
Can anyone explain in another way what a metaverse is? I don't understand the article's explanation.
 
Can anyone explain in another way what a metaverse is? I don't understand the article's explanation.

Have you ever seen / read Ready Player One? It's basically that. I think it was called the Oasis in that book. I think. It's been awhile.

Think of the internet, except that instead of dealing with it via a computer screen, you put on a VR headset (and possible accessories) and walk around inside of it (preferrably without running into walls). You're literally entering a virtual world instead of interfacing as you are when you're using this site.

That's the plan, anyway, though as I said it's gonna be quite a ways off.


Oh no.


I will die before I join into a "metaverse." Life is too precious, too short, too genuine, to be commodified and given up to these platforms which are no more than glorified ad agencies. Down with the techno-solipsism! Up with the resistance!

If you're using the internet even now... it's already too late (and if you use Facebook/Twitter/social media AT ALL, then they've DEFINITELY already got you). Irritating, isnt it? That's why you fight back though with things like adblockers and whatnot.

Based on what I know of it, I am rather cautious about Metaverse/VR (can they be grouped together?), but I do acknowledge there could be some good in it

When it comes to the idea of it being good VS bad, here's the thing:

Normal VR has a LOT of potential uses. It can indeed be very therapeutic, as I said. BUT. Right now, it's well known that social media is toxic as heck and doing things like pushing freaking kids into depression, among other negative effects. Putting social media into the virtual world... which the big tech guys WILL do, it's only a matter of time... wont magically remove the negative effects.

Nor will the other dangers of the Net vanish. It is likely that some new dangers will appear instead. As I said, VR already presents some issues... what happens if a particularly malicious hacker group or something finds a way to exploit THAT? I can think of a couple of things already that might become an issue if hackers/scammers figure out how to weaponize it.

People see the idea of the Metaverse as this perfect positive, simply because of how Ready Player One used the concept. But things like this are always both good AND bad... just like the current internet. I think it's important to keep that in mind.

When it DOES show up, what'll be important is HOW you use it, and educating yourself on safety and such. Well... that's ALREADY important. But I guess it'll be even MORE important.
 
I'm not really into gaming and I have a very strong preference of non-fiction over fiction, so I think I would be a little confused and frightened by this. Lol
I'm also tech-illiterate for the most part and these types of discussions generally go over my head :sweatsmile:
I like experiencing things in real life, in real time. And I find a lot of beauty in the natural world. :hibiscus:
 

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