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Are video games more addictive now than they were in the 20th century?

GrownupGirl

Tempermental Artist
When my brother and I were young we played and owned a number of consoles and games over the years, like the Atari 2600, the NES, and the Sega Genesis. My two cousins had a Turografx 16 and I would often play games on it while visiting them. But we had other interests too and I do remember some negativity from adults about video games, mostly about them being too violent, but I didn't hear much about people becoming really addicted to games in the 80s or even most of the 90s, like so addicted that they don't do anything else and they end up literally ruining their lives. Now I hear all the time about how badly addicted people are to video games and it's worse than drugs or gambling, they've lost interested in all their other pastimes and they live as adults in their mother's basements and have no life and need to go out and touch grass and on and on and on. I've gotten obsessed with a few games like Animal Crossing or The Sims, although they eventually faded into just a casual interest like everything else.

I don't get it, people will-binge watch an entire series on Netflix or whatever or sit through a movie that's three hours long and that's perfectly fine and okay fro them to brag about doing, but if you play video games that's a total waste of time even if you enjoy it, you're a gigantic loser, and you have an unhealthy obsession or addiction. Why can't we win?
 
Get your kids hooked on video games, then they won’t have enough money to develop a crushing meth addiction.
 
Get your kids hooked on video games, then they won’t have enough money to develop a crushing meth addiction.

When I was a kid people said get the kids hooked on sports before the alcohol gets them. Now it's video games and meth. Things sure have changed. :)
 
I wish I could focus on playing video games occasionally. I just can't get in the "zone". I've never played them all day, every day. Occasionally I've spent a few hours playing something that I find gripping enough. But the next day I probably would do something else and maybe pickup the game again if I had a couple of hours spare.

I really don't understand why people think that lounging on a sofa binge watching Netflix is a more noble pursuit. It's a passive activity. And there's nothing wrong with that. But gaming is an active process, often involving spacial awareness, problem solving skills and quick reflexes etc.

I think it's so dumb that people pick on others because of their hobbies. Like they're are superior for choosing one leisure activity over another!
 
but I didn't hear much about people becoming really addicted to games in the 80s or even most of the 90s

Well, there were some discussions around this, just not very many. A lot of arcade games in particular are designed to attract players who will keep putting money into them over and over and over again, and at the time... during what is often referred to as the Golden Age of arcade games... there were various articles and news stories that talked about the perceived addiction factor of all of it.

However, unlike now, the internet wasnt a thing back then, so these articles and videos couldnt "spread", so to speak.

On top of that though, the industry as a whole had not mastered the art of exploitation. Nowadays, it's gone far beyond the whole "attract repeated plays" aspect. Major companies spend millions of dollars trying to work out ways to create genuinely dangerous levels of addiction, even going so far as to directly target the neurodiverse or those with already existing addiction issues. If you know what a lootbox is, that's the most famous example of this in action, but far from the only one. All of this for the purpose of endless monetization. The issue of addiction is now a very contentious topic in the gaming community, so you hear about it a whole lot more nowadays.

I don't get it, people will-binge watch an entire series on Netflix or whatever or sit through a movie that's three hours long and that's perfectly fine and okay fro them to brag about doing, but if you play video games that's a total waste of time even if you enjoy it, you're a gigantic loser, and you have an unhealthy obsession or addiction. Why can't we win?

As far as I can tell, this is sort of a relic of a magical old tradition known as "old people being scared of new things they arent used to". That's what drove the initial berserk pushback against games during the arcade era... indeed, basically ALL of those articles and such I mentioned from that era were not only purely negative, but also very paranoid. It wasnt just about addiction. They often talked about how kids were getting brainwashed or hypnotized or brain damage, even. And of course, most of the older crowd did basically nothing to, you know, actually try the things out for themselves and get better understanding. And that grew into a general societal trend. Gaming = bad.

It's far less prevalent today, as now the older crowd IS those original kids who were teens at arcades during the golden age, but still, it's a societal trend nonetheless, and those dont fade easily.

Of course, all of this can vary depending on the individual, much like the idea of the younger crowd being good with technology, and the older crowd being bad with it. Like, in my family, I'm generally the center of all the tech in the house, but with two exceptions: I'm the only one who doesnt really use phones, and I also dont (cant) use the labyrinthine disaster that is the main TV installation... only my father knows how to use that mess. And my parents and stepparents are all perfectly adept with the phones and such that I myself dont use. So, none of any of this is exactly universal, just general trends (which are slowly fading).

But gaming is an active process, often involving spacial awareness, problem solving skills and quick reflexes etc.

Yeah, this is the bit that's hardest to explain to anyone who doesnt already play games. They often think it's just mindless shooty shooty bang bang, but if you try to actually show what many games are REALLY like, and the elements often found within (that often include very heavy math and logic elements) their eyes glaze over. And then that info is immediately discarded, and a comment is made about how lazy I am or something. Seen it a million times. Despite it being very easy for me to demonstrate the benefits I've gained from the hobby. And it sure aint just me.

The hilarious part to me is that often those same people will then sit down and spend hours staring blankly at trashy reality shows on TV, and that's fine... but hey, to each their own, yeah?
 
People are quick to start shouting "addiction" when it is something they don't understand.

If gambling counts as an addiction, that's kind of the same idea as loot crates which are a semi-modern construct that didn't used to exist on 8-bit and 16-bit consoles (and obviously quite a ways beyond!). IMO that kind of stuff really hooks people (especially kids, which sucks) in and makes them low-level gamblers rather than gamers.

I'd argue that games aren't more addictive now, but the tricks some of them implement are a bit dirty sometimes. Fortnight is a good example, IMO, because people are more likely to buy a whole bunch of assets in the shop rather than sit through a difficult, challenging and rewarding experience.
 
People are quick to start shouting "addiction" when it is something they don't understand.

Well, it's easy to point the fingers in that way, but... there really is a *genuine* aspect of dangerous addiction here.

I dont mean in gaming as a whole. It's very specific to games that are from the ground up designed to create that addiction (mobile games) or games that are otherwise normal but have a major monetization element injected into them that cant be separated from the normal "game" part (major AAA games on console and PC). Unfortunately, those games are the biggest ones.

If you want to see something both fascinating and absolutely awful related to the topic (from a business and sales standpoint, which is where this all comes from, as the people who come up with this stuff likely barely even know what a video game is), look up a video of a presentation that I believe was called "let's go whaling". That's just the start of the rabbit hole and it's gotten so much worse since then. And I should note, these companies can and will use these very tactics on kids. Case in point, Pokemon Unite...

Though again, it's specific to certain games, so, it is easily avoided, but... many dont. The important thing that I really wish more consumers would do before spending their hard-earned money is to actually research their purchases, instead of just buying new shiny thing immediately because big trailer was big shiny (which is what most do).
 
They often think it's just mindless shooty shooty bang bang, but if you try to actually show what many games are REALLY like, and the elements often found within (that often include very heavy math and logic elements) their eyes glaze over. And then that info is immediately discarded, and a comment is made about how lazy I am or something.
Definitely my experience too, and not just with video games! I'm glad I'm not the only one who has seen that "eyes glaze over" phenomenon in people. It's usually when they are receiving information that debunks their simplistic prejudice. Like their brain is erasing the interaction in real time!

This happened once with a boss at work who seemed to have gotten it into his head that I was about 15 years younger than I was. I politely explained that I was 35 not 20 and then he seemed to be defragging, a bit like that meme where you hear the old dial up modem tones and calculous equations fly by! He virtually "blue screened" right before my eyes. Lol!

The last video game I really got engrossed in was The Last of Us. It was so brilliantly done that it felt like I had experienced this world vividly and personally. It's an interactive movie. I couldn't wait for the sequel, but after seeing the leaks, it really put me off. It's a shame as they basically ruined everything that made it special by killing one of the main characters off super early. Like a lot of people, I was here for the characters and it was distressing to see the direction the sequel went in so I've never played it. Probably never will :-/
 
If gambling counts as an addiction, that's kind of the same idea as loot crates which are a semi-modern construct that didn't used to exist on 8-bit and 16-bit consoles (and obviously quite a ways beyond!). IMO that kind of stuff really hooks people (especially kids, which sucks) in and makes them low-level gamblers rather than gamers.

I'd argue that games aren't more addictive now, but the tricks some of them implement are a bit dirty sometimes. Fortnight is a good example, IMO, because people are more likely to buy a whole bunch of assets in the shop rather than sit through a difficult, challenging and rewarding experience.
Gambling is similar in appearance to addiction, but the mechanism is different. For example, the dopamine rush happens before the actual bet is called. You're anticipating winning, and that is the high. It is very similar to Pavlov's dogs that he trained to salivate at the sound of a bell. If you never win, you won't become habituated to the rush. If you win all the time, the rush becomes meaningless. It has been shown that the random nature of winning adds to the level of obsession the gambler feels.

Some people are genetically more prone to this than others. Most gamblers are recreational and not habitual but habitual gamblers will rarely admit to it. It is a problem.

There is anticipation for an addict, but if he injected himself and nothing happened most of the time, there'd be more dead drug dealers and fewer addicts. Addicts get started for the pleasure of the high but stay addicted because the substance in question substitutes for natural chemistry, an essential function of the body. Addiction requires consistency or it doesn't happen.

Some people are genetically more prone to addiction than others.. Most drug abusers are recreational and not addicted but drug-addicted people will rarely admit to it. It is a problem.

Different mechanisms mean different treatments.

The word addiction has been appropriated by the public for any regular behavior I don't like but you refuse to stop doing, rendering it a mere epithet. This is why the DSM-V does not use addiction as a category. It talks about substance abuse and substance dependency.

Gambling disorder is considered a different category: "Persistent and recurrent problematic gambling behavior leading to clinically significant impairment or distress..." It is considered closer to OCD than any particular chemical dependency.
 
I don’t know about them being more addictive but they certainly are more involved and have longer things you typically need to do in story mode before you can save your progress. Some games refuse to let you save until every single enemy is taken out in a save point section. Kingdom Hearts is one example of this problem.
 
Anything - anything at all - can be done to point where it becomes "bad for you."

But! Exactly what is "bad for you" is entirely dependent on your particular circumstances. Gross example: chemotherapy drugs are very bad, unless you have cancer.

A person might want to periodically review their own life circumstances with an eye toward answering the question "is this affecting me badly, or does it help me?"

I frequently while away time entertaining myself with a bubble pop game and end up still popping bubbles three hours later. Is that a problem?

No. I have three spare hours, the game is mentally stimulating, and ya gotta do something.

But if I play until the lawn grows up to my waste, that would be a (minor) problem.
 
When my brother and I were young we played and owned a number of consoles and games over the years, like the Atari 2600, the NES, and the Sega Genesis. My two cousins had a Turografx 16 and I would often play games on it while visiting them. But we had other interests too and I do remember some negativity from adults about video games, mostly about them being too violent, but I didn't hear much about people becoming really addicted to games in the 80s or even most of the 90s, like so addicted that they don't do anything else and they end up literally ruining their lives. Now I hear all the time about how badly addicted people are to video games and it's worse than drugs or gambling, they've lost interested in all their other pastimes and they live as adults in their mother's basements and have no life and need to go out and touch grass and on and on and on. I've gotten obsessed with a few games like Animal Crossing or The Sims, although they eventually faded into just a casual interest like everything else.

I don't get it, people will-binge watch an entire series on Netflix or whatever or sit through a movie that's three hours long and that's perfectly fine and okay fro them to brag about doing, but if you play video games that's a total waste of time even if you enjoy it, you're a gigantic loser, and you have an unhealthy obsession or addiction. Why can't we win?
No I don't think so. Modern games are of low quality, I think people just play them because they are bored. Because mainstream society has gotten more and more boring, because of all the regulations. Back in the boomer times kids would build bombs and zipguns for entertainment, or building gasoline powered motorized bikes, nowadays stuff like that is out of the question for kids. Nowadays kids have 0 freedom so they go to videogames because in videogames you can do whatever you want.
 

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