Undertale is a very popular indie game which was made by Toby Fox and released in 2015 for PC, and eventually for PS4. It got a sequel, called Deltarune. The game's story is that you are a child who has fallen into the underground portion of a mountainside where a strange world underneath it has been inhabited by different types of monsters. You then learn that everyone has a "SOUL" which is represented by a little heart. Asgore, the king of the underground, needs seven SOULS in order to destroy the barrier keeping the monsters underground and free them so that they may co-exist with humanity again.
There are characters who don't want you to do that in this game.
One of the most recognizable features of the game is that battles have two main gimmicks to them; for one, when it's the enemy's turn to attack, they don't execute a spell or a weapon to attack you, but the game puts your SOUL (a little heart) onto a "bullet board" where the enemies' attacks fly at you in the form of icons representing them. The other gimmick is that you don't even have to kill the enemies to progress; you can spare them and let them go!
So, the whole game has a theme to it; during your adventure, you must consistently make the decision whether to be a GOOD person, and preserve the lives of everything that tries to kill you, or be an EVIL person, and kill everything that stands between you and freedom.
Many of the main characters who play the roles of the game's bosses will stand in your way, and it's ultimately up to you to decide what to do with them.
But there is one character who I've seen that appears to capture my current persona very well.
Flowey
His name is Flowey, and he is the persona of a seemingly-harmless looking sunflower. Don't let his cutesy appearance fool you though, because Flowey possesses a cynical, almost devilish attitude towards everything; humans and monsters alike. It just so happens that he has the same philosophy as I do in real life; In this world, it's KILL or BE KILLED. (And I quote.)
I don't know his whole story except that he was part of a science experiment at MIT Laboratory, where they were trying to see if literally anything could be given a SOUL. So they chose a random flower, and it worked...for the most part. The flower was made sentient and had his own kindly personality, but when someone tried to express love and compassion to him...he couldn't return the emotion. He tried the typical "I love you too!" approach but instead felt nothing. He sat with this discovery for years as people came and left the Ruins of the underground, where he stayed for as long as he could remember, and the lack of the feeling got worse and worse, festering and becoming darker in taste. Until one day he decided that there was no point in trying to fight it. He decided to believe that you must kill to survive, or they will kill you instead.
I sometimes feel like I am this little, deceptive flower; I feel like I don't have a soul anymore, I feel too corrupted. The universe has forcibly taught me that kindness is just simply an illusion, generosity is simply an Aesop's Fable in disguise, and no matter how much things move, they will never become something different.
Do you think I've learned anything from this? I can't understand...
[FLOWEY ran off.]
There are characters who don't want you to do that in this game.
One of the most recognizable features of the game is that battles have two main gimmicks to them; for one, when it's the enemy's turn to attack, they don't execute a spell or a weapon to attack you, but the game puts your SOUL (a little heart) onto a "bullet board" where the enemies' attacks fly at you in the form of icons representing them. The other gimmick is that you don't even have to kill the enemies to progress; you can spare them and let them go!
So, the whole game has a theme to it; during your adventure, you must consistently make the decision whether to be a GOOD person, and preserve the lives of everything that tries to kill you, or be an EVIL person, and kill everything that stands between you and freedom.
Many of the main characters who play the roles of the game's bosses will stand in your way, and it's ultimately up to you to decide what to do with them.
But there is one character who I've seen that appears to capture my current persona very well.
Flowey
His name is Flowey, and he is the persona of a seemingly-harmless looking sunflower. Don't let his cutesy appearance fool you though, because Flowey possesses a cynical, almost devilish attitude towards everything; humans and monsters alike. It just so happens that he has the same philosophy as I do in real life; In this world, it's KILL or BE KILLED. (And I quote.)
I don't know his whole story except that he was part of a science experiment at MIT Laboratory, where they were trying to see if literally anything could be given a SOUL. So they chose a random flower, and it worked...for the most part. The flower was made sentient and had his own kindly personality, but when someone tried to express love and compassion to him...he couldn't return the emotion. He tried the typical "I love you too!" approach but instead felt nothing. He sat with this discovery for years as people came and left the Ruins of the underground, where he stayed for as long as he could remember, and the lack of the feeling got worse and worse, festering and becoming darker in taste. Until one day he decided that there was no point in trying to fight it. He decided to believe that you must kill to survive, or they will kill you instead.
I sometimes feel like I am this little, deceptive flower; I feel like I don't have a soul anymore, I feel too corrupted. The universe has forcibly taught me that kindness is just simply an illusion, generosity is simply an Aesop's Fable in disguise, and no matter how much things move, they will never become something different.
Do you think I've learned anything from this? I can't understand...
[FLOWEY ran off.]