Hello everyone.
I want to attempt a custom path. Some friends and I, none of us is exactly mentally "sane", but have formed a videogame development team, where I'm the programmer and co-leader. So far we have only worked through the internet, by sharing ideas and files through chat system, and released a couple games for free, with increasingly better reception, and we all agreed to eventually work in our first professional production, for sale, if we get the opportunity.
Not for the nostalgia factor itself, but more of a "presentation's feeling", "style" or gameplay perspective, there's plans for a new "true 16bit game", to be released in a "true 16bit console" (bundled with a third party emulator (to ease the gamer's experience), whose author allowed me to distribute for commercial purposes).
I'm also just about to email SEGA asking for permission to sell the game in an old videogame console of theirs.
Has anyone here ran a crowdfunding campaign before? beyond what is "required", what are things I should and not do? For releasing a game, are there any legal matters to deal with? or recommendations? such as patenting our game so gets covered by copyright laws?
Aspie syndrome comparatively means a boost in the programming area, but would I have any inconvenience, even if I try to care of every and slightest detail? I seen some horror stories about the huge amount of work running a campaign takes. Social matters wouldn't be much an issue, I will focus on building the engine and demo first, and take a breath to advertise and reply all questions during the campaign. Language barrier will however be an issue, as my english pronounciation is quite terrible, so for videos I'll have to talk in spanish and add subtitles to it (not to worry about in-game text, our translator friend will help here =P).
I'm hopeful I'm able to break the circle of hopeless life, and bring my dreams to reality.
I want to attempt a custom path. Some friends and I, none of us is exactly mentally "sane", but have formed a videogame development team, where I'm the programmer and co-leader. So far we have only worked through the internet, by sharing ideas and files through chat system, and released a couple games for free, with increasingly better reception, and we all agreed to eventually work in our first professional production, for sale, if we get the opportunity.
Not for the nostalgia factor itself, but more of a "presentation's feeling", "style" or gameplay perspective, there's plans for a new "true 16bit game", to be released in a "true 16bit console" (bundled with a third party emulator (to ease the gamer's experience), whose author allowed me to distribute for commercial purposes).
I'm also just about to email SEGA asking for permission to sell the game in an old videogame console of theirs.
Has anyone here ran a crowdfunding campaign before? beyond what is "required", what are things I should and not do? For releasing a game, are there any legal matters to deal with? or recommendations? such as patenting our game so gets covered by copyright laws?
Aspie syndrome comparatively means a boost in the programming area, but would I have any inconvenience, even if I try to care of every and slightest detail? I seen some horror stories about the huge amount of work running a campaign takes. Social matters wouldn't be much an issue, I will focus on building the engine and demo first, and take a breath to advertise and reply all questions during the campaign. Language barrier will however be an issue, as my english pronounciation is quite terrible, so for videos I'll have to talk in spanish and add subtitles to it (not to worry about in-game text, our translator friend will help here =P).
I'm hopeful I'm able to break the circle of hopeless life, and bring my dreams to reality.
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