I dont know what to call this, but basically I took this thing here:
And then did this to it:
I've been trying to figure out this stuff for freaking ages now, today I finally have a result. The idea was to take one of my Mandelbulb fractals and extract it into a form usable elsewhere. Normally, these things arent worked with in the way that a normal 3D model is, because that's not *really* what they are. If I want to use one in an outside app, I need to extract a mesh out of it, which turned out to be a whole wild process. You might notice, if you can see through the warbling details in the video during the moments where the thing is holding still, that there arent quite as many wires in those clumps, and the wires are a bit thicker. I had to reduce the "resolution" of the fractal itself, which has nothing to do with image size or anything... I'm not sure how to explain it, but the object remains technically the same, yet the detail drops, altering the render. I did this because this is still a fractal and I kept ending up with meshes that had billions of polygons in them, which is too many polygons. Neither the PC nor my hard drive were too fond of the results. It took me ages to figure out how to do ANY of that, these blasted fractal apps have almost unusable manuals and this process ended up requiring multiple outside resources. I didnt know what a .ply file was until just yesterday, and then I also got to learn how to make it into a .obj file instead.
So, what's happening in the video there is the resulting mesh being jammed into an app called Tooll3, which is... er... something. I dont know what to call it, but you can do all sorts of wild things with it. Like the distortion effects on the shape, or the shifting textures, or all sorts of other things. It's taken me a good while to get to a point where I can understand how to use the app well enough to get a result.
So yeah, there's that artistic mad science experiment.
And then did this to it:
I've been trying to figure out this stuff for freaking ages now, today I finally have a result. The idea was to take one of my Mandelbulb fractals and extract it into a form usable elsewhere. Normally, these things arent worked with in the way that a normal 3D model is, because that's not *really* what they are. If I want to use one in an outside app, I need to extract a mesh out of it, which turned out to be a whole wild process. You might notice, if you can see through the warbling details in the video during the moments where the thing is holding still, that there arent quite as many wires in those clumps, and the wires are a bit thicker. I had to reduce the "resolution" of the fractal itself, which has nothing to do with image size or anything... I'm not sure how to explain it, but the object remains technically the same, yet the detail drops, altering the render. I did this because this is still a fractal and I kept ending up with meshes that had billions of polygons in them, which is too many polygons. Neither the PC nor my hard drive were too fond of the results. It took me ages to figure out how to do ANY of that, these blasted fractal apps have almost unusable manuals and this process ended up requiring multiple outside resources. I didnt know what a .ply file was until just yesterday, and then I also got to learn how to make it into a .obj file instead.
So, what's happening in the video there is the resulting mesh being jammed into an app called Tooll3, which is... er... something. I dont know what to call it, but you can do all sorts of wild things with it. Like the distortion effects on the shape, or the shifting textures, or all sorts of other things. It's taken me a good while to get to a point where I can understand how to use the app well enough to get a result.
So yeah, there's that artistic mad science experiment.