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Extracted fractal thing

Misery

Amalga Heart
V.I.P Member
I dont know what to call this, but basically I took this thing here:

aaaaaaaa.jpg


And then did this to it:


I've been trying to figure out this stuff for freaking ages now, today I finally have a result. The idea was to take one of my Mandelbulb fractals and extract it into a form usable elsewhere. Normally, these things arent worked with in the way that a normal 3D model is, because that's not *really* what they are. If I want to use one in an outside app, I need to extract a mesh out of it, which turned out to be a whole wild process. You might notice, if you can see through the warbling details in the video during the moments where the thing is holding still, that there arent quite as many wires in those clumps, and the wires are a bit thicker. I had to reduce the "resolution" of the fractal itself, which has nothing to do with image size or anything... I'm not sure how to explain it, but the object remains technically the same, yet the detail drops, altering the render. I did this because this is still a fractal and I kept ending up with meshes that had billions of polygons in them, which is too many polygons. Neither the PC nor my hard drive were too fond of the results. It took me ages to figure out how to do ANY of that, these blasted fractal apps have almost unusable manuals and this process ended up requiring multiple outside resources. I didnt know what a .ply file was until just yesterday, and then I also got to learn how to make it into a .obj file instead.

So, what's happening in the video there is the resulting mesh being jammed into an app called Tooll3, which is... er... something. I dont know what to call it, but you can do all sorts of wild things with it. Like the distortion effects on the shape, or the shifting textures, or all sorts of other things. It's taken me a good while to get to a point where I can understand how to use the app well enough to get a result.

So yeah, there's that artistic mad science experiment.
 
Whoa, I've been wanting to check out Tooll3 for a while now because it's like the poor person's (that's me in this case) TouchDesigner. I'm definitely going to watch your video when I have time today because I seriously forget to go and download the app constantly because I keep forgetting the name of it!

Can't wait to see the process of this one. Thanks for sharing -- this kind of stuff is amazing!
 
I dont know what to call this, but basically I took this thing here:

View attachment 132935

And then did this to it:


I've been trying to figure out this stuff for freaking ages now, today I finally have a result. The idea was to take one of my Mandelbulb fractals and extract it into a form usable elsewhere. Normally, these things arent worked with in the way that a normal 3D model is, because that's not *really* what they are. If I want to use one in an outside app, I need to extract a mesh out of it, which turned out to be a whole wild process. You might notice, if you can see through the warbling details in the video during the moments where the thing is holding still, that there arent quite as many wires in those clumps, and the wires are a bit thicker. I had to reduce the "resolution" of the fractal itself, which has nothing to do with image size or anything... I'm not sure how to explain it, but the object remains technically the same, yet the detail drops, altering the render. I did this because this is still a fractal and I kept ending up with meshes that had billions of polygons in them, which is too many polygons. Neither the PC nor my hard drive were too fond of the results. It took me ages to figure out how to do ANY of that, these blasted fractal apps have almost unusable manuals and this process ended up requiring multiple outside resources. I didnt know what a .ply file was until just yesterday, and then I also got to learn how to make it into a .obj file instead.

So, what's happening in the video there is the resulting mesh being jammed into an app called Tooll3, which is... er... something. I dont know what to call it, but you can do all sorts of wild things with it. Like the distortion effects on the shape, or the shifting textures, or all sorts of other things. It's taken me a good while to get to a point where I can understand how to use the app well enough to get a result.

So yeah, there's that artistic mad science experiment.
Beautiful. Reminds me of some of the hallucinations I had during my 105 degree fever malaria attacks.
 
Checking out the video now, and this is so cool. The idea that this can extract a 3D-like mesh object from a 2D image is really interesting. For some reason I thought Tooll3 could only handle things like particle and fluid simulation, but this combination of software makes it look like a really nice setup, and capable of so many other great things.

This is some genuinely inspiring stuff. Apparently you can also do fragment shaders, MIDI & OSC control so I'm going to download this thing ASAP and forget about TouchDesigner's $1,000+ price tag!

(Weirdly it's not opening for me but I'm sure it's something simple... I hope!)
 
The idea that this can extract a 3D-like mesh object from a 2D image is really interesting.

Oh, to clarify, that's not quite what it is.

The original image with the green backgrounds is a render of a Mandelbulb fractal, AKA a 3D fractal... I keep all of the original files for every fractal I make, so I just went back to that thing in the Mandelbulber app (the one I use to specifically make the 3D ones) and used a function to pull the mesh out of it. That made a .ply file, then I take that, get it converted into .obj and make sure it isnt made of 2 trillion triangles and boom, I've got an object that Tooll3 can load.

Once you've got a 3D object into it though it can do a zillion things with it. But it's kinda awkward about it. Took me awhile to figure out how to get the mesh to load into it.
 

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