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Five Colors And a Bag Of Cards

UberScout

Please Don't Be Mad At Me 02/09/1996
V.I.P Member
In an effort to search for a way to communicate with my family during my Magic The Gathering phase, of which I am the proud owner of a VERY large library of cards given to me by a good friend, I have noticed a peculiar thing with the way MTG cards are formatted.

There is the cost of mana for spells and creatures, which can be considered a currency for such actions.

There are Creatures, and their color assignments all follow their respective color-based elements, eg. Red cards usually give something like orcs dragons which are commonly found on mountains, blue cards have merfolk and mages wielding ice magic etc. They also have Power (attack rating) and Toughness (essentially hit points)

There are rules for a card's effects and how to execute them using the cards.

Do you see a pattern here?

MTG cards follow a set of rules that ultimately culminate into one simple concept that humans inherently understand naturally; everything done between cards is a form of communication.

Think about it. Sure, the communication in question is the idea of two magic users using these cards to summon and send out an army of creatures that fight for them, but this wouldn't be possible if none of it caused any communication. And since people do nothing but communicate in everyday life, it would only stand to reason to determine that communication is not limited to speech or exchange of two variables between people.

I'll break it down

1. Two people agree to a MTG duel.
2. Cards are distributed and the game begins.
3. Mana is required to do anything with your cards, so the first turn is usually used to play a land. This is where the communication begins; one has presented a way to begin communicating, and on the opponent's turn, they respond by doing the same, and this repeats until someone has a way to do something with a card that isn't land; the process goes both ways and the opponent must eventually do the same or else there's nothing to be received by the sender and thus the communication halts until something starts it again.
4. 1-3 is exchanged back and forth until someone hits 0 HP and the game ends.

Conversation, body language, gestures, the exchange of items between people; looks kinda familiar, doesn't it...?
 

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