My #1 goal for a career choice is to become an indie game developer, and the game I wish to develop has actually been in development ever since age 14, when I first started studying game development.
In fact I've had two ideas for games, one of which is like I said, in development limbo, still, and the other having a secret message about the most commonly-appearing problem that Autistic people face with communicating.
The first game has been given many names, but I finally decided on a final name recently: "Child Of Crystal". Its premise focuses on the presence of Starseeds, Rainbows, Crystal Children, and Blue Rays (trust me, Google is your friend) in the world, hoping to work together through their own "missions" to bring humanity together in what we call the Age of Aquarius.
A unique feature that I have incorporated into this game is that I am its protagonist, along with a few other playable avatars, and the story revolves around my own personal mission to find purpose and realize what I am supposed to do with the knowledge I gain throughout time. (You'll understand this more once the game gets developed.)
The game is planned to be an Action/RPG of sorts, in the style of a "doujin" hobbyist game. You will travel across many different types of areas and settings, learning powers to use not only for self-defense but to influence the world around you as well, in an effort to make it a better place, making your powers and auras stronger and stronger as you gain experience. But there is a catch, as I have taken inspiration from a game called "inFAMOUS": You must decide whether you are a "True Lightworker" who uses his power for good, and be a good person, or you are a "Full Shadowseed", a self-proclaimed division of Starseed that does not care how things turn out for the world, and only uses their powers however they want, seeing no point in making the world a better place.
What will you do? Will You Heal A Wounded World? Will You Shape Your Own Face Of Humanity?
It is Not What You Do With Your Power; It Is What Happens To What It Touches. (the slogan I made for the game)
The second game I have an idea for is similar to the first, but is a little different. I call this game "MouthSpeak Nation", and despite the bizarre choice of name, I have come up with a unique premise for this one;
Everyone in the known world only speaks their own language, and no two people speak in the same dialect. Therefore, communication is only possible through constant translation and bruteforced interpretation.
The secret message with MouthSpeak Nation is about Autism, and the most common problem it addresses is that when a person with Autism tries to explain something in great detail to someone, no matter how it's worded, the recipient can't seem to make heads or tails of what they're trying to say.
Being misunderstood or misinterpreted from simply speaking the human language has got to be the most difficult thing to experience and live through, not to mention probably extremely annoying.
MouthSpeak Nation will also be an RPG, but there won't be any real combat, it will be more or less an adventure game. Puck, a boy who gave himself his name through a hasty translation of his parents' language, is on a quest of sorts to uncover what caused everyone in the known world to invent and speak their own individual languages, why they chose this way of life, and how it can be fixed so that everyone can understand each other. What he doesn't know is that there IS in fact a small section of his home land that speaks the same tongue... but it's part of a shadow society that has done more than he realizes is going on with the nation. Are they the ones behind the world's linguistic problems? Did they do this? And what is this strange "Project Bronze Nova"?
In fact I've had two ideas for games, one of which is like I said, in development limbo, still, and the other having a secret message about the most commonly-appearing problem that Autistic people face with communicating.
The first game has been given many names, but I finally decided on a final name recently: "Child Of Crystal". Its premise focuses on the presence of Starseeds, Rainbows, Crystal Children, and Blue Rays (trust me, Google is your friend) in the world, hoping to work together through their own "missions" to bring humanity together in what we call the Age of Aquarius.
A unique feature that I have incorporated into this game is that I am its protagonist, along with a few other playable avatars, and the story revolves around my own personal mission to find purpose and realize what I am supposed to do with the knowledge I gain throughout time. (You'll understand this more once the game gets developed.)
The game is planned to be an Action/RPG of sorts, in the style of a "doujin" hobbyist game. You will travel across many different types of areas and settings, learning powers to use not only for self-defense but to influence the world around you as well, in an effort to make it a better place, making your powers and auras stronger and stronger as you gain experience. But there is a catch, as I have taken inspiration from a game called "inFAMOUS": You must decide whether you are a "True Lightworker" who uses his power for good, and be a good person, or you are a "Full Shadowseed", a self-proclaimed division of Starseed that does not care how things turn out for the world, and only uses their powers however they want, seeing no point in making the world a better place.
What will you do? Will You Heal A Wounded World? Will You Shape Your Own Face Of Humanity?
It is Not What You Do With Your Power; It Is What Happens To What It Touches. (the slogan I made for the game)
The second game I have an idea for is similar to the first, but is a little different. I call this game "MouthSpeak Nation", and despite the bizarre choice of name, I have come up with a unique premise for this one;
Everyone in the known world only speaks their own language, and no two people speak in the same dialect. Therefore, communication is only possible through constant translation and bruteforced interpretation.
The secret message with MouthSpeak Nation is about Autism, and the most common problem it addresses is that when a person with Autism tries to explain something in great detail to someone, no matter how it's worded, the recipient can't seem to make heads or tails of what they're trying to say.
Being misunderstood or misinterpreted from simply speaking the human language has got to be the most difficult thing to experience and live through, not to mention probably extremely annoying.
MouthSpeak Nation will also be an RPG, but there won't be any real combat, it will be more or less an adventure game. Puck, a boy who gave himself his name through a hasty translation of his parents' language, is on a quest of sorts to uncover what caused everyone in the known world to invent and speak their own individual languages, why they chose this way of life, and how it can be fixed so that everyone can understand each other. What he doesn't know is that there IS in fact a small section of his home land that speaks the same tongue... but it's part of a shadow society that has done more than he realizes is going on with the nation. Are they the ones behind the world's linguistic problems? Did they do this? And what is this strange "Project Bronze Nova"?