Results
Table
1 provides an overview of participant characteristics, stereotyped movements, and intense imagery episodes.
Table 1. Participant characteristics, features of movements, and imagery episodes
Pt no. Sex Age at onset Age at referral Referral questions Previous imaging Developmental comorbidities Body parts involved Locations performed Imagery themes
- PANDAS, Paediatric Autoimmune Neuropsychiatric Disorder Associated with Streptococcal Infections; ASD, autism spectrum disorder; ADHD, attention-deficit–hyperactivity disorder; OCB, obsessive–compulsive behaviour; OCD, obsessive–compulsive disorder; MRI, magnetic resonance imaging; EEG, electroencephalography.
1 M 3y 8y Tourettes, PANDAS? MRI: normal Worrier Upper body, arm waving, facial, vocalizations Back of car Computer games
2 F 3mo 9y Stereotypies? – Upper body, hand flapping/rotating School playground, anywhere if bored Imagines toys/objects moving, fairies, cartoon characters
3 M 9mo 7y Complex movements during a daze, ASD traits? – ADHD, worrier Upper body, facial, lower limbs Grandmother's conservatory, relaxed at home, bored at school He is a clown in a circus performing tricks/jokes (e.g. slipping on pancakes)
4 M 3y 8y Tics, mannerisms, other unusual movements? – OCBs Upper body, facial, lower limbs, bouncing Times of boredom, walking to school, brushing teeth Computer games
5 M 4y 9y ASD traits, emerging tic disorder? – OCBs Upper body, neck rolling, facial, hand flapping, lower limbs, pacing School playground, at home playing computer games, in public when bored Computer games
6 M 1y 8y Stereotypies, ASD traits? MRI: normal Tics Upper body, facial, lower limbs, pacing In the car, anywhere when bored Computer games
7 M 2y 6mo 8y ASD traits, stereotypies? – Upper body, arm writhing, hand twisting, facial, torso, lower limbs When bored, no specific places Computer games, cartoons
8 M 2y 6mo 7y Stereotypies, OCB/OCD? EEG: normal ASD (high functioning) Upper body, hand flapping, lower limbs, pacing, coughing When bored, no specific places Computer games, fantasy scenes
9 M 4y 6y Complex stereotypies, psychopathological problems? EEG: normal Delayed speech development, ADHD Shaking hands and objects, pacing, grumbling noises When bored, no specific places Cartoons
10 M 8y 15y Complex stereotypies, other movement disorders? EEG: theta activity in central temporal region Repeat EEG: normal ASD (high functioning), OCBs, anxiety Hand flapping, skipping, screaming Alone in his bedroom Fantasy and magic scenes of films with family members as characters
Participant characteristics
Ten children (nine males, one female) are reported, of whom seven were white British (patients 1–7) and three were Italian (patients 8–10). All children were referred for the specialist assessment of movement disorders, with queries around possible stereotypies (
n=6), tics (
n=3), other unusual movements (
n=4), autism spectrum traits (
n=6), and psychopathological problems (
n=10).
At the time of the initial clinical assessment the mean age was 8 years 6 months (SD 2y 5mo; median age 8y; range 6–15y). Comorbid diagnoses made before attendance at the clinics were reported for six children, which included ASD (
n=2), attention-deficit–hyperactivity disorder (ADHD;
n=2), delayed speech development (
n=1), obsessive–compulsive behaviours (OCBs;
n=3), and anxiety (
n=3). Some patients had received MRI (
n=2) and EEG (
n=3) investigations before attendance at the clinics, all of which were reported as normal. Three children were on aripiprazole for the movements and one was on penicillin following a Paediatric Autoimmune Neuropsychiatric Disorder Associated with Streptococcal Infections (PANDAS) diagnosis.
A positive family history of mental health disorders was reported for six children. Mental health disorders were characterized by maternal anxiety (
n=2), maternal depression (
n=3), and paternal depression (
n=1). Neurodevelopmental disorders were reported for three fathers, and included ADHD (
n=1), comorbid Tourette syndrome, stutter, dyslexia, OCBs (
n=1), and a specific language disorder (
n=1). The mother of one child reported fantasizing when younger and engaging in similar stereotyped movements, while the father of one child reported currently engaging in imaginary ‘rugby games’ that were associated with flicking finger movements.
Stereotyped movements
The mean age at onset of motor stereotypies was 2 years 9 months (SD 2y 2mo; median age 2y 9mo; range 3mo–8y), with three patients reporting the onset of motor stereotypies before 1 year of age and a further nine before 4 years of age. None of the children reported imaginary episodes spontaneously at presentation. Stereotypies associated with intense imagery episodes reflected complex movements that involved upper and lower limbs, with bouncing, pacing or skipping reported for six children and vocalizations for four. Body parts involved in movements included, but were not limited to, combinations of writhing of the hands and fingers, clicking of the fingers, hand flapping, arm waving, twisting of the arms across the body, leg kicking, jumping, head banging, tongue protruding, neck rolling, pacing, skipping, grunting, and screaming.
Intense imagery episodes
All children reported engaging in visual imagery while performing the movements, with some reporting multiple themes to their imagery episodes. The movements do not resemble any specific actions. The reported themes were computer games (
n=6), cartoons and/or films (
n=4), fantasy scenes (
n=3), circus tricks/jokes (
n=1), imaging items moving (
n=1), and imaging film scenes that included family members (
n=1). Specific information on the length of episodes was not recorded, although clinical discussions indicated that they ranged in duration from a few seconds to minutes. For eight children, these episodes were said to occur anywhere if bored or relaxed (e.g. at home, school classroom, playground, walking to school, brushing teeth) and ‘being in the back of the car’ was common. All children reported finding the episodes enjoyable, although half reported feeling some embarrassment.
Subjective experiences
Some children described engaging in elaborative imagery experiences during movements, while others described recalling memories of computer games or films:
I can just be looking at things and thinking of nothing and then if I look for a bit too long the things will come alive and I can see pictures and things that are not there… I know it's not real because I can see the real object and the imaginary figures at the same time… I enjoy looking at all the lovely amazing things happening around me and then “ahh” it's all gone… I wish I could stay like that, it feels quite nice, it feels like it's really happening but no one else can see it just me. (Patient 2)
I'm just thinking about Angry Birds [a computer game]. (Patient 6)