Here is my newest D&D character: Kazimir Avitus, a satyr warlock of the archfey who has a lot of green hag-based trauma (I'll explain that eventually). This character build is designed for fun, not necessarily combat practicality.
Race: Satyr (The version from Mythic Odyssey of Theros)
Class: Warlock (Archfey)
Alignment: Chaotic Good (I mostly play my characters as either NG or CG, since I am chaotic good IRL)
Background: Noble
Level: 1
Experience Points: 200 (100 away from level 2)
Proficiency Bonus: +2
Maximum Hit Points: 9 (and we don't have a barbarian, fighter, paladin, or ranger in our party, the other three party members are a cleric, a bard, and a rogue, who also have a hit die of 1d8)
Maximum Hit dice: 1d8
Armor Class: 15
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 10 (+0) [dump stat, you don't really need Wisdom when playing a warlock, anyways]
Charisma: 20 (+5) [maxed out at lvl 1 thanks to racial ability score increase]
Saving throw proficiencies: Wisdom (+2), Charisma (+7)
Skill proficiencies: +4 Arcana (Int), +4 History (Int), +4 Investigation (Int), +7 Performance (Charisma), and +7 Persuasion (Cha). Satyr features gave me the Performance and Persuasion proficiencies. These proficiencies make Kazimir really good for social situations.
Other Proficiencies: Light armor, simple weapons, playing cards, lute.
Languages: Elvish, Draconic
Features: Fey Creature Type (since satyrs are classified as fey, and he is from the feywild), Ram(+3 to hit, on hit: 1d4+1 bludgeoning damage), Mirthful Leaps (it's a feature that isn't going to come up much, since it is in effect only when having to jump over long distances, which is rare), Pact Magic (I always cast spells that're first level or higher at max level, and all my spell slots recharge on a short or long rest), Otherworldly Patron: Archfey, Fey Presence. I already put links to archfey warlock class features.
Spell Level: 1
Spell Slots: 1 (warlocks got it rough, good thing it recharges on a short rest, instead of a long rest)
Cantrips (0-level spells that don't require spell slots): Eldritch Blast (cuz thats what the cool warlocks use), Toll the Dead
1st level spells: Cause Fear, Faerie Fire (I have not yet cast either yet, despite the session lasting 4 hours. I am afraid of being caught without my spell slot).
Spellcasting ability: Charisma
Spell Save DC: 15
Spell Attack Bonus: +7
Kazimir was born to a loving noble family who ruled a feywild satyr town and ran a company called Avitus Brewery Co. His mother's name was Aida, and his father's name was Kephalos. He had a younger sister named Yoriko. He lived happily until, one day, an old, human-looking woman with yellow eyes, dark blue hair, and green, tattered robes came into his father's office and asked to buy the company and the town. He refused the offer. The next day, the woman appeared in the town square, and yelled about how Kaz's father got in her way, and then she revealed herself to be an ancient green hag known as Ingrid, who was quickly joined by her coven and their minions. They attacked the town, causing a lot of collateral damage, killing men, women, and children satyrs alike. Kaz managed to survive, but his friends and family didn't. He was 15 at the time. Not knowing what to do, he ran away. When he was 17, he saw Queen Titania of the Summer Court come to him in a dream, offering help. He made a warlock pact with her, and entered a portal to the material plane, finding himself on the Moonshae Isles.
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Stats
Name: Lord Kazimir Avitus (has not yet told his party that he is, in fact, a noble)Stats
Race: Satyr (The version from Mythic Odyssey of Theros)
Class: Warlock (Archfey)
Alignment: Chaotic Good (I mostly play my characters as either NG or CG, since I am chaotic good IRL)
Background: Noble
Level: 1
Experience Points: 200 (100 away from level 2)
Proficiency Bonus: +2
Maximum Hit Points: 9 (and we don't have a barbarian, fighter, paladin, or ranger in our party, the other three party members are a cleric, a bard, and a rogue, who also have a hit die of 1d8)
Maximum Hit dice: 1d8
Armor Class: 15
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 10 (+0) [dump stat, you don't really need Wisdom when playing a warlock, anyways]
Charisma: 20 (+5) [maxed out at lvl 1 thanks to racial ability score increase]
Saving throw proficiencies: Wisdom (+2), Charisma (+7)
Skill proficiencies: +4 Arcana (Int), +4 History (Int), +4 Investigation (Int), +7 Performance (Charisma), and +7 Persuasion (Cha). Satyr features gave me the Performance and Persuasion proficiencies. These proficiencies make Kazimir really good for social situations.
Other Proficiencies: Light armor, simple weapons, playing cards, lute.
Languages: Elvish, Draconic
Features: Fey Creature Type (since satyrs are classified as fey, and he is from the feywild), Ram(+3 to hit, on hit: 1d4+1 bludgeoning damage), Mirthful Leaps (it's a feature that isn't going to come up much, since it is in effect only when having to jump over long distances, which is rare), Pact Magic (I always cast spells that're first level or higher at max level, and all my spell slots recharge on a short or long rest), Otherworldly Patron: Archfey, Fey Presence. I already put links to archfey warlock class features.
Spell Level: 1
Spell Slots: 1 (warlocks got it rough, good thing it recharges on a short rest, instead of a long rest)
Cantrips (0-level spells that don't require spell slots): Eldritch Blast (cuz thats what the cool warlocks use), Toll the Dead
1st level spells: Cause Fear, Faerie Fire (I have not yet cast either yet, despite the session lasting 4 hours. I am afraid of being caught without my spell slot).
Spellcasting ability: Charisma
Spell Save DC: 15
Spell Attack Bonus: +7
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Backstory (The Juicy Stuff)
Backstory (The Juicy Stuff)
Kazimir was born to a loving noble family who ruled a feywild satyr town and ran a company called Avitus Brewery Co. His mother's name was Aida, and his father's name was Kephalos. He had a younger sister named Yoriko. He lived happily until, one day, an old, human-looking woman with yellow eyes, dark blue hair, and green, tattered robes came into his father's office and asked to buy the company and the town. He refused the offer. The next day, the woman appeared in the town square, and yelled about how Kaz's father got in her way, and then she revealed herself to be an ancient green hag known as Ingrid, who was quickly joined by her coven and their minions. They attacked the town, causing a lot of collateral damage, killing men, women, and children satyrs alike. Kaz managed to survive, but his friends and family didn't. He was 15 at the time. Not knowing what to do, he ran away. When he was 17, he saw Queen Titania of the Summer Court come to him in a dream, offering help. He made a warlock pact with her, and entered a portal to the material plane, finding himself on the Moonshae Isles.