Polchinski
Active Member
I propose the following modifications to chess that would make it more logical:
1) At the checkmate, the game is not over yet. There needs to be one more move where the king is actually taken. Therefore,
a) If Person A checkmates Person B, but doesn't notice it, the game continues
b) If Person A checkmates Person B, but runs out of time, Person A actually loses.
2) If someone accidentally puts the king under threat, this move is NOT illegal. Therefore
a) If Person A puts the king under threat, they are NOT to undo that move. In fact they are not allowed to undo it any more than any other move
b) If Person A accidentally puts the king under threat and Person B notices it, then Person B caputers the king next move and wins
c) If Person A accidentally puts the king under threat and Person B doesn't notice it, then the game continues
3) Stalemate is NOT a draw. Therefore, if Person A stalemates Person B, then Person B is forced to make a move after that, putting their king under threat. Then, after that occurs,
a) If Person A notices it, Person A caputers the king and wins
b) If Person A doesn't notices it, then the game continues
c) If either one of them runs out of time, then whoever runs out of time loses.
4) If neither party has enough material to checkmate the other party, it is NOT a draw, UNLESS they agree that it is. Therefore,
a) They might DECIDE to agree its a draw, and then it would be. BUT they can do the same in any other situation, EVEN IF they have enough material to checkmate.
b) If they DON"T agree to have a draw, and the game is timed, then they would both be moving their pieces as fast as possible and whoever runs out of time loses. That would be the reason right there not to agree that its a draw: if one player has significantly more time left than the other player, then whoever has a lot more time left will refuse to have a draw since they would anticipate to win on time
c) As they move around their pieces real fast, one of them might accidentally move their king into a threat. If one does it, then the other player caputers the king the next move and wins
d) If one accidentally moves the king under threat and the other player doesn't notice it (because they both move their pieces crazy fast) the game continues
5) If the game is NOT timed, then the way to prevent a losing party from stalling indefinitely is to make a rule that each party is allowed at most an hour to make a move. Clearly, an hour for one move is far too much time than needs be. Its sole purpose is to make sure nobody stalls if the game is not timed. In this situation
a) In case of Scenario 4, if the two players don't agree to have a draw, they would play this game forever. And to allow them to do so, there should be an option of playing multiple games in parallel. Thus, the games that are "never ending" are the ones that are effectively a draw.
b) In order for never-ending games not to keep players awake at night, the "1 hour deadline" can be lifted upon the agreement of the other player. Thus, if the other player sees that the first player just tries to avoid losing, they won't lift that deadline. But if they see that they are just trying to get away from never ending game then they can
c) Everything about capturing kings described in 1, 2, 3, and 4 applies.
d) If multiple games are played in parallel and they are NOT in a situation where one would expect a draw, they STILL all count as a draw UNTIL one of the players wins. Thus, the statement "its a draw" is not a prediction that it won't be won. Instead, it is a statement of the current situation. The real question is: will it STAY a draw.
1) At the checkmate, the game is not over yet. There needs to be one more move where the king is actually taken. Therefore,
a) If Person A checkmates Person B, but doesn't notice it, the game continues
b) If Person A checkmates Person B, but runs out of time, Person A actually loses.
2) If someone accidentally puts the king under threat, this move is NOT illegal. Therefore
a) If Person A puts the king under threat, they are NOT to undo that move. In fact they are not allowed to undo it any more than any other move
b) If Person A accidentally puts the king under threat and Person B notices it, then Person B caputers the king next move and wins
c) If Person A accidentally puts the king under threat and Person B doesn't notice it, then the game continues
3) Stalemate is NOT a draw. Therefore, if Person A stalemates Person B, then Person B is forced to make a move after that, putting their king under threat. Then, after that occurs,
a) If Person A notices it, Person A caputers the king and wins
b) If Person A doesn't notices it, then the game continues
c) If either one of them runs out of time, then whoever runs out of time loses.
4) If neither party has enough material to checkmate the other party, it is NOT a draw, UNLESS they agree that it is. Therefore,
a) They might DECIDE to agree its a draw, and then it would be. BUT they can do the same in any other situation, EVEN IF they have enough material to checkmate.
b) If they DON"T agree to have a draw, and the game is timed, then they would both be moving their pieces as fast as possible and whoever runs out of time loses. That would be the reason right there not to agree that its a draw: if one player has significantly more time left than the other player, then whoever has a lot more time left will refuse to have a draw since they would anticipate to win on time
c) As they move around their pieces real fast, one of them might accidentally move their king into a threat. If one does it, then the other player caputers the king the next move and wins
d) If one accidentally moves the king under threat and the other player doesn't notice it (because they both move their pieces crazy fast) the game continues
5) If the game is NOT timed, then the way to prevent a losing party from stalling indefinitely is to make a rule that each party is allowed at most an hour to make a move. Clearly, an hour for one move is far too much time than needs be. Its sole purpose is to make sure nobody stalls if the game is not timed. In this situation
a) In case of Scenario 4, if the two players don't agree to have a draw, they would play this game forever. And to allow them to do so, there should be an option of playing multiple games in parallel. Thus, the games that are "never ending" are the ones that are effectively a draw.
b) In order for never-ending games not to keep players awake at night, the "1 hour deadline" can be lifted upon the agreement of the other player. Thus, if the other player sees that the first player just tries to avoid losing, they won't lift that deadline. But if they see that they are just trying to get away from never ending game then they can
c) Everything about capturing kings described in 1, 2, 3, and 4 applies.
d) If multiple games are played in parallel and they are NOT in a situation where one would expect a draw, they STILL all count as a draw UNTIL one of the players wins. Thus, the statement "its a draw" is not a prediction that it won't be won. Instead, it is a statement of the current situation. The real question is: will it STAY a draw.
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