Andrew Campbell
Well-Known Member
So, I'm really into pencil and paper Role Playing Games. Things like D&D and Pathfinder. Recently, I decided to try to create my own, based on the d20 system. I've made sooooo much progress. Like the title says, it's not quite an obsession, but I'm really getting into it!
The game itself is set in a near-future setting. As such, it's based more around ranged combat, although melee is still present. Each weapon has an Optimum Range and a Maximum Range, represented as Minimum/Optimum/Maximum in yards. Borrowing fron D&D 5e, different ranges give Advantage/Disadantage (roll 2d20 and take the highest/lowest respectively). Shooting at a target between Minimum and Optimum ranges rolls ass regular. Shooting below Minimum Range, or between Optimum and Maximum, causes Disadvantage. Weapons can not fire farther than Maximum Range. Example:
An M1911A3 has a range of 5/25/40. This means that it can fire up to 40 yards, but you should try to fire in the 5-25 yard range.
It's a lot more complex than that, but I don't want to bore anyone. If anyone's interested, I can post more details
The game itself is set in a near-future setting. As such, it's based more around ranged combat, although melee is still present. Each weapon has an Optimum Range and a Maximum Range, represented as Minimum/Optimum/Maximum in yards. Borrowing fron D&D 5e, different ranges give Advantage/Disadantage (roll 2d20 and take the highest/lowest respectively). Shooting at a target between Minimum and Optimum ranges rolls ass regular. Shooting below Minimum Range, or between Optimum and Maximum, causes Disadvantage. Weapons can not fire farther than Maximum Range. Example:
An M1911A3 has a range of 5/25/40. This means that it can fire up to 40 yards, but you should try to fire in the 5-25 yard range.
It's a lot more complex than that, but I don't want to bore anyone. If anyone's interested, I can post more details