Horror is one of those genres of media, in movies and in gaming, that seems to be.... How could I put this.... It could be considered the "black sheep" of modern art. I am speaking on behalf of the media of gaming here, though, and while there are lots of horror works that actually do scare me quite a bit (thanks a lot, Chucky doll!), and lots of horror games that did a number on this old ticker, Until Dawn, Ultimate Custom Night (though i actually like this one), etc. My therapist has been teaching me to not be afraid of jumpscares and other horror elements, and in doing so one outlet I have found is to create my own horror works (I'm saying "horror works" because there are multiple ways to describe art media with horror elements... Heh, I'm bad at language arts )
While scavenging through itch.io one day ago, I came across an old favorite of mine by oates, a game made in RPG Maker MV called No Delivery.
It is a procedurally generated, roguelike CRPG with turn-based battles and such, with a cast of freakily creative characters, monsters, enemies and what I can only assume to be a literal garbage demon.
This game, and its spiritual successor, Sorry, We're Open, also made by oates, caught my eye because of one thing. This is a horror game, but it takes place not in a haunted house, not at a serial-killer ridden summer camp, not at a murderous hospital... But a pizzeria. Yes, a pizzeria, where birthday parties, game tournaments and unnecessarily traumatizing singing dancing robots can be found. The premise goes that you start a run as a randomly-generated employee of the establishment, whose position in the restaurant determines their skills and abilities, and also their stats; a security guard will have access to a gun, a waitress may opt to chuck dishes and plates at a monster, delivery boys can carry more items, etc.
The theme of horror chosen for this game is so fascinating!! So many horror media uses old, dilapidated settings, but the use of a modern, urban setting for a survival horror game... There's just so many options for creativity here, and like many, MANY things that catch my eye and stick with me for [insert indefinite length of whatever phase i'm in], my inspiration driven soul begs to latch on to the bandwagon of creativity by the mudflaps and rudders and pole-vault its way into the front seat, and lo and behold, analog horror (well, I GUESS that's the genre of horror being used here, unless it's unofficially known by some offset term like "pizzeria horror" or something lol)
The question now, is...
What would the folks down at Scout Fortress Pizza World have to say?
Hmm... Perhaps that last little tidbit could be a teaser for something?
EDIT: Whoops, thread title got cut off at the end! I don't know how to fix, sorry about that, Nitro!
While scavenging through itch.io one day ago, I came across an old favorite of mine by oates, a game made in RPG Maker MV called No Delivery.
It is a procedurally generated, roguelike CRPG with turn-based battles and such, with a cast of freakily creative characters, monsters, enemies and what I can only assume to be a literal garbage demon.
This game, and its spiritual successor, Sorry, We're Open, also made by oates, caught my eye because of one thing. This is a horror game, but it takes place not in a haunted house, not at a serial-killer ridden summer camp, not at a murderous hospital... But a pizzeria. Yes, a pizzeria, where birthday parties, game tournaments and unnecessarily traumatizing singing dancing robots can be found. The premise goes that you start a run as a randomly-generated employee of the establishment, whose position in the restaurant determines their skills and abilities, and also their stats; a security guard will have access to a gun, a waitress may opt to chuck dishes and plates at a monster, delivery boys can carry more items, etc.
The theme of horror chosen for this game is so fascinating!! So many horror media uses old, dilapidated settings, but the use of a modern, urban setting for a survival horror game... There's just so many options for creativity here, and like many, MANY things that catch my eye and stick with me for [insert indefinite length of whatever phase i'm in], my inspiration driven soul begs to latch on to the bandwagon of creativity by the mudflaps and rudders and pole-vault its way into the front seat, and lo and behold, analog horror (well, I GUESS that's the genre of horror being used here, unless it's unofficially known by some offset term like "pizzeria horror" or something lol)
The question now, is...
What would the folks down at Scout Fortress Pizza World have to say?
Hmm... Perhaps that last little tidbit could be a teaser for something?
EDIT: Whoops, thread title got cut off at the end! I don't know how to fix, sorry about that, Nitro!
THE SCOUT FORTRESS CONSPIRACY
COMING SOON TO A GOOGLE DRIVE NEAR YOU
COMING SOON TO A GOOGLE DRIVE NEAR YOU