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This whole, 'Abandoned is Silent Hill' thing, is nuts!

Lemon Zing

Well-Known Member
Just when Hasan Kahraman debunked the rumours he has no ties to Hideo Kojima, what did Kojima go and do last night at Gamescom? :D

Apparently, the whale thing added to the newest Death Stranding trailer, refers to Moby Dick, Studio, which was once a front for promoting P.T. in the past.


Are you on Team Real, or Team Fake? :)
 
It occurs to me just how much my gaming interests & priorities have changed since way back when, based on seeing this and realizing that I havent the foggiest bloody clue what any of this is.

Also I somehow managed to forget that the PS5 existed.

Which also makes me suddenly wonder where my PS4 is, that blasted doorstop of a machine...
 
I can't play horror games anymore as I haven't found any in recent years to be scary. All they do is frustrate me. Stealth games especially - because you just have to wait and wait and learn the movement pattern of the enemies etc. Even when you are chased - I don't find it thrilling or scary. It's just frustrating and tedious.

Tried Resident Evil 7 a few months back and I found it to be nothing short of ridiculous. Sure it looked nice on Ultra at 1440P but it had no pacing. Within 30 mins you've had your hand cut off. I mean what the hell is that? Then you find yourself shooting enemies in the head again, and again and again. They're still not dead? Why have a gun if it's like trying to kill a grizzly bear with a BB gun?

A bit like Outlast - the first 20 mins the idea of being unarmed is quite a nice novelty. Then after the 30th time running down a corridor, you begin to question what the point is. Then the way the game ends made your entire characters narrative null and void.

Ed
 
I can't play horror games anymore as I haven't found any in recent years to be scary. All they do is frustrate me. Stealth games especially - because you just have to wait and wait and learn the movement pattern of the enemies etc. Even when you are chased - I don't find it thrilling or scary. It's just frustrating and tedious.

Tried Resident Evil 7 a few months back and I found it to be nothing short of ridiculous. Sure it looked nice on Ultra at 1440P but it had no pacing. Within 30 mins you've had your hand cut off. I mean what the hell is that? Then you find yourself shooting enemies in the head again, and again and again. They're still not dead? Why have a gun if it's like trying to kill a grizzly bear with a BB gun?

A bit like Outlast - the first 20 mins the idea of being unarmed is quite a nice novelty. Then after the 30th time running down a corridor, you begin to question what the point is. Then the way the game ends made your entire characters narrative null and void.

Ed

Try looking in other places.

I had the same experience with horror games years ago until I realized there were more of them out there than just the tiny few that everyone has heard of.

As with most AAA games, the really big ones, like the ones being discussed here, just sort of pander to the "base" level of content... AKA, whatever Corporate thinks will sell. Which typically means big monsters (who take many hits to kill, AKA the Jason Voorhees school of enemy design because "tough to put down" is supposedly scary somehow), big guns (which wont do much damage to the afore-mentioned Jasons) shoehorned "stealth" at times (with enemies that have the vision range of a dead roach, usually), and silly amounts of blood. Doesnt mean those games are BAD, I can see why people like RE7 and the like... but for those whose idea of a horror game ISNT "well it's like Resident Evil" you just arent going to find what you're looking for in there.

If you want a really creative, freaky experience... you're gonna have to look elsewhere for that. I keep telling people this, nobody ever listens, but dagnabit I'm saying it anyway.

Seriously though there are SO FREAKING MANY horror games out there and they can get real darned creative. It just depends on what specifically you're after, in terms of gameplay, narrative, and also the style of horror that it goes for.

As it is, play enough of the horror games out there and I think you're going to find that being unarmed is NOT a novelty, considering the sheer number of horror games that do this. And even in ones where you do get a weapon, that doesnt necessarily mean it's a good idea to USE it. Or that you'll have it for that long.

Also if you think the hand thing in RE7 is silly, well... I'll just say, RE8 gets way more silly.


The other option is try a horror game in VR, that's also a thing. But that can be a bit TOO intense.
 
I think I will always be a RE fan, but I honestly think the two remakes Capcom released, were terrible. The original remake is amazing. But the PS4 remakes had tons of cut content, an altered story, lame linear gameplay, and so many other things that are wrong about BOTH of them. And yep. I mean RE2 along with RE3. It's as if nobody wants to admit that RE2 (2019) was disappointing, because the original is so brilliant.

These first person sequels are rather stupid, quite frankly. They deliberately conceal the face of the main character, Ethan. It's really pointless, considering some of the other playable characters appear in the cutscenes. And the story makes no sense either.

Like, I mean, why would Chris just send Ethan and Mia to that village, knowing Miranda wanted their daughter? And Chris doesn't even tell Ethan the full story immediately.

They've recast the characters so many times with different actors, it's like they don't even feel right. Chris in particular. He acts so reckless nowadays.

Silent Hill has really been dead since 2012. Not 2014.
 
I can't play horror games anymore as I haven't found any in recent years to be scary. All they do is frustrate me. Stealth games especially - because you just have to wait and wait and learn the movement pattern of the enemies etc. Even when you are chased - I don't find it thrilling or scary. It's just frustrating and tedious.

Tried Resident Evil 7 a few months back and I found it to be nothing short of ridiculous. Sure it looked nice on Ultra at 1440P but it had no pacing. Within 30 mins you've had your hand cut off. I mean what the hell is that? Then you find yourself shooting enemies in the head again, and again and again. They're still not dead? Why have a gun if it's like trying to kill a grizzly bear with a BB gun?

A bit like Outlast - the first 20 mins the idea of being unarmed is quite a nice novelty. Then after the 30th time running down a corridor, you begin to question what the point is. Then the way the game ends made your entire characters narrative null and void.

Ed
I also find horror games these days to just be glorified stealth games. Like, if you play Splinter Cell and then play an average horror game, then you'd get pretty much the same feeling.
 
I also find horror games these days to just be glorified stealth games. Like, if you play Splinter Cell and then play an average horror game, then you'd get pretty much the same feeling.

Most horror games dont do that anymore though?

I mean seriously I play horror games all the time, there's so many of them, and I genuinely cannot remember the last time I ran into one that did that brand of stealth (for those ones that do stealth at all). I use the word "stealth" very, very lightly there. Frankly I've always *loathed* the sort of stealth that games like Splinter Cell or MGS use.

I'll never understand that, either. I remember playing MGS on the PS1, and wondering how in the world the enemy faction even managed to function, considering they cant see more than 3 feet in front of their own faces, among other issues. And yeah I know Metal Gear in particular is a bit goofy at times, but still.

I think there's darned good reason why that sort of thing is falling out of favor recently. I mean if a freaking horror game of all things did it, well... talk about immersion breaking. If I'm facing a monster, and I can see him just fine, and he's facing me, I rather expect that it can also see me, even if it's waaaayyyyyy down the hall. And so on.

Though, I also expect more than just "hide in this thing" as gameplay mechanics.

Feh, honestly I could rant for pages about "traditional" stealth and horror games and why I hate them.
 
There's a few indie games that more or less retain the feel of the really old horror games from back in the PS1 days. Unfortunately, these games come and go like the wind, as it's intended for a very niche market now.

I didn't really think Gamescom was up to much. ;)


 

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