I never understood building video games like Lego video games or Minecraft. Why not just play with blocks or Legos in the real world?
Because they're not just about building, as a rule, even the Lego one. For instance, if you're building with blocks in the real world, you'll probably notice the part where skeletons dont suddenly wander out from behind things and try to fill you with arrows. The jerks. Among all of the other hazards. There's a reason why the Creeper (Minecraft's exploding monster) quickly became an iconic thing. Only in Creative mode do you "just build". Other modes are just as much about adventuring, fighting, and resource hunting as they are about building. I mean, heck, the game even has alternate dimensions... There's the Nether, which is basically Hell (everything is on fire, lava everywhere, full of dead rotting things, because you know, this is a family friendly game...), and the End, which is... er... well, it sure is. Even the building though... In that game, if I'm building something, sure I'll try to make it look nice, but it also exists for some practical purpose, whatever it is. Some people also play Minecraft in a competitive sense; there are tons of online servers that exist with special rulesets that people have come up with to create competitive games/minigames. These can get pretty crazy and are very good when well done (and people even do big tournaments for the really popular game types). And some of the really creative users have done some really creative/crazy things on it; such as this:
No mods used in making that, either. That's all done with command blocks, programmable gizmos that can do damn near anything. But there are TONS of mods for the game if the player wants them... you can effectively make the game into what YOU want it to be. I usually add more monsters and general difficulty to the whole thing. Among tons and tons of other stuff.
I can only speak for myself obviously, but I was expecting something more like Minecraft. I realise that they can't just rip that off, but it exists and has pretty much nailed the way in which you build. Lego Worlds building is very clunky. There's also the fact that they sort of force you into the story part of it, whereas most of the info before release was all about how you could create your old worlds and just let loose and make whatever you wanted. You also have to walk about collecting all of the Lego things like plants and campfires, that you couldn't build yourself. There's no incentive to really bother searching dungeons and caves either as you can just use the digging type tool to go straight down through the earth to get them, as each item has a beacon showing you exactly where they are.
The bit about release was rather silly.... frankly, it baffled me that people reacted like they did. Did they ACTUALLY think there wasnt going to be a "game" element to it? Granted, it probably would be a good idea if they created a seperate Creative mode like Minecraft, but.... at the same time, MOST Minecraft-style games actually do not have such a mode. Generally though, the whole thing is exactly what I knew it'd end up being when I originally grabbed it during the early access phase. Perhaps the PR guys for that publisher should have worded things a bit differently, too.... when people get THAT wrong, well, it's easy to confuse potential consumers. PR guys can be idiots, sometimes.
As for that last bit: You can apply that to Minecraft as well. There's all those caves and such... but you dont HAVE to go adventuring and searching for ore... you could just dig a hole straight down anywhere, and strip-mine the area (totally safe, very little effort, lack of skeletons). It applies to most of these games. In the Lego one, yeah, I COULD dig through the dungeon... but that's bloody boring, so I wander through the maze with a sword and/or bazooka and try not to get eaten by skeletons over and over (what is it with these games and skeletons?). Minecraft has dungeons as well, and the most important one, the Stronghold, has the End Gate in it... but the way that you find strongholds doesnt set you down at the entrance, it directly tells you "if you dig RIGHT HERE, you'll fall into the room with the gate". This whole enormous dungeon, but you only explore and fight your way through it if you WANT to, since you'll have already found the gate (like in Lego Worlds, there are many other treasures to be found in that dungeon beyond just the gate). Sandbox games like this are meant to be approached however you personally want to approach them. You always have the option, in them, to dig or build your way to pretty much anywhere (with certain very rare and specific exceptions, like Terraria's dungeon, which outright kills you if you try to dig through it before taking out a certain boss) and there are always ways to skip things. But whether or not you actually play it like that is up to you. Which is part of the brilliance of the whole concept, and a huge part of why Minecraft changed the industry in the ways that it has.