Leiservampir
Well-Known Member
My online roleplay "The World of Darkness" is about to start.
First, I ask that everyone who opens this thread reads this and the next post to see if you're interested in joining, as I would like to have more people in the group.
What is The World of Darkness?
The World Of Darkness is a Storytelling game, because it?s an opportunity for you to participate in the deeply human endeavor of telling stories.
The stories told in this game are set in the World of Darkness. It?s a place very much like our world, sharing the same history, culture and geography. Superficially, most people in this fictional world live the same lives we do. They eat the same food, wear the same clothes, and waste time watching the same stupid TV shows. And yet, in the World of Darkness, shadows are deeper, nights are darker, fog is thicker. If, in our world, a neighborhood has a rundown house that gives people the creeps, in the World of Darkness, that house emits strange sighs on certain nights of the year, and seems to have a human face when seen from the corner of one?s eye. Or so some neighbors say. In our world, there are urban legends. In the World of Darkness, there are urban legends whispered into the ears of children by invisible spiders.
The World of Darkness book presents rules for playing a type of roleplaying game called Storytelling. In this type of game, the traditional elements of a story ? theme, mood, plot and character ? are more important than the rules themselves. The rules serve to help you tell stories about your characters in an interactive experience. They help prevent arguments and provide a solid basis for handling elements of chance, but they don?t overshadow the story itself. The triumphs and tragedies of your characters as they try to survive and even thrive in the World of Darkness are the main focus. Storytelling games involve at least two, although preferably four or more players. Everybody involved in the game participates in telling a group story ? the players create and act out the roles of their characters, and the Storyteller creates and reveals the plot, introducing allies and antagonists with which the players? characters interact. The players? choices throughout the course of the Storytelling experience alter the plot. The Storyteller?s job isn?t to defend his story from any attempt to change it, but to help create the story as events unfold, reacting to the players? choices and weaving them into a greater whole, introducing secondary characters and exotic settings.
How does roleplay work?
There are many different ways of roleplaying, most are individual to a Game Master/Player/Game. Here are 2 examples:
I might then decide that I don't know if the character would make it far, so using the character's stats, I would roll dice to see if the character was successful in the action, and then carry the story on from there, eg:
..Etc, and it goes on from there. It sounds hard but it's fairly easy once you get the hang of it, it's just acting in character, but following the in-game-guidelines you're given by me, the storyteller.
**(Wits & Composure are two unique attributes that your character will have. See Character Creation below.)
If you would like to join in, please continue reading.
I can promise you the game wont be full to the brim with blood and guts or action, but it wont be boring either.
First, I ask that everyone who opens this thread reads this and the next post to see if you're interested in joining, as I would like to have more people in the group.
- If you have any questions about anything in this post or later posts, Click Here to PM me. I will reply as soon as possible!
- This post will give you all the basic information about the setting and game play style of tWoD.
What is The World of Darkness?
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places.They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe.
They're real.
They're real.
The World Of Darkness is a Storytelling game, because it?s an opportunity for you to participate in the deeply human endeavor of telling stories.
The stories told in this game are set in the World of Darkness. It?s a place very much like our world, sharing the same history, culture and geography. Superficially, most people in this fictional world live the same lives we do. They eat the same food, wear the same clothes, and waste time watching the same stupid TV shows. And yet, in the World of Darkness, shadows are deeper, nights are darker, fog is thicker. If, in our world, a neighborhood has a rundown house that gives people the creeps, in the World of Darkness, that house emits strange sighs on certain nights of the year, and seems to have a human face when seen from the corner of one?s eye. Or so some neighbors say. In our world, there are urban legends. In the World of Darkness, there are urban legends whispered into the ears of children by invisible spiders.
The World of Darkness book presents rules for playing a type of roleplaying game called Storytelling. In this type of game, the traditional elements of a story ? theme, mood, plot and character ? are more important than the rules themselves. The rules serve to help you tell stories about your characters in an interactive experience. They help prevent arguments and provide a solid basis for handling elements of chance, but they don?t overshadow the story itself. The triumphs and tragedies of your characters as they try to survive and even thrive in the World of Darkness are the main focus. Storytelling games involve at least two, although preferably four or more players. Everybody involved in the game participates in telling a group story ? the players create and act out the roles of their characters, and the Storyteller creates and reveals the plot, introducing allies and antagonists with which the players? characters interact. The players? choices throughout the course of the Storytelling experience alter the plot. The Storyteller?s job isn?t to defend his story from any attempt to change it, but to help create the story as events unfold, reacting to the players? choices and weaving them into a greater whole, introducing secondary characters and exotic settings.
How does roleplay work?
There are many different ways of roleplaying, most are individual to a Game Master/Player/Game. Here are 2 examples:
- Basic storytelling:
Character 1: Sarah was very nervous about the journey ahead of her. She was thinking about giving up on her journey until she saw her friend. She walked over to her friend. "Hey Tom, I am so afraid about fighting this demon," Sarah said, "I can't do this alone."
Sarah was still frighten and wondered what to do. She was still nervous and afraid.
Character 2: Tom looked at Sarah and gave her some words of encouragement. He smiled up at her and then spoke to her.
"Sarah, you will do great," Tom said to Sarah, "I know you can finish off this demon. I will be there to support you every step of the way."
Tom smiled at Sarah and patted her on the back.
- RP storytelling:
Chartacter 1: *Walks over to Chris* (Username or charactername)
Hey, dude, when are we gonna get going? I hate waiting!
Character 2:*Turns around* Don't worry Donna, we'll be leaving soon, I just gotta sort..
- Mine:
GM: You turn left and walk along the unlit hallway, only your flashlight beams breaking the darkness. Ahead, you hear a scream..
Character 1: OMG! (I turn to face the others) What was that?! (Cowers)
Character 2: Don't worry! I'll go check it out! (Starts towards the scream)
I might then decide that I don't know if the character would make it far, so using the character's stats, I would roll dice to see if the character was successful in the action, and then carry the story on from there, eg:
GM: Okay, I roll a Composure+Wits** for Character 2. It's a failure, you only make it a few meters before the darkness envelopes you and you hurry back to the group.
Character 3: ****, what's going...
..Etc, and it goes on from there. It sounds hard but it's fairly easy once you get the hang of it, it's just acting in character, but following the in-game-guidelines you're given by me, the storyteller.
**(Wits & Composure are two unique attributes that your character will have. See Character Creation below.)
If you would like to join in, please continue reading.
I can promise you the game wont be full to the brim with blood and guts or action, but it wont be boring either.
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