Yes i absolutely hate how expensive it can be. Have lost out on millions several times in my life because i just couldn't come up with enough capital before the next biggest thing took everyone by storm. On one hand... this is the future of entertainment. and if you get in early as a developer could build yourself a great life. Many highly successful endeavors took what people already do and digitized it. In the not so distant future you could take the digital version and virtualize them and call them something else. A gold mine. An absolute gold mine. It's at least 5 years away before commercial availability reaches this quality at a reasonable price.
Could you imagine a VR game development engine? Omg. How beautiful would that be. Bone animation software compatable with the engine so you can reposition the body of your character frame by frame using your hands or whatever vr extension. Or even an interactive 3d design VR program which would have the same functionality as GIMP / photoshop / adobe. Yet you can view your work from different angles. Grab and pull, expand shrink using your hands or whatever extension.
Even if it's fairly primitive if you're one of the first people to do it in VR many will flock to it for the novelty factor. Your brand gets known. You gradually roll out back dated amazing improvements, a loyal following is born.
It's pretty cool that could you use your own roms. Might even be able to rig up a cardboard box irl and fill with material where the machine would be in VR space. To help with immersion *kicks machine when game glitches or or you die* Have you been able to play around with designing your own apps or games in this yet?
Also, with the chroma demonstration video you shared....
When you shoot ink out of your controller is your brain tricked into feeling the recoil force due to the other immersive elements?
Or, if you walk through a dense cloud of color, does it feel like your actually walking through some resistant thicker space?
( The "tricks" played on the brain when vision and hearing are immersed in a different reality interests me quite a bit)
The 3D design programs you speak of already exist. Art/modeling are a very common use for VR at this point. Look up a couple of programs: Oculus Medium, Tilt Brush, and Google Blocks. There are many, many others but those are the ones I have access to and thus can name. Being able to reach out and just yank on whatever you're making really makes the experience. Or being able to take a paint brush and just paint IN THE AIR is another matter. Yes, this is all as amazing as it sounds. It also shows that VR can be used for way more than games or "screw around" programs. But yeah, look them up. Expect to be amazed, but also know that videos just wont even come close to showing what they're really like.
And yes, the roms are awesome. That program even does NES/SNES/gameboy (an actual gameboy unit you can pick up!) and more. There's a "rec room" in part of the building with all of these things. But actually getting the bloody roms (it doesnt come with any, that's not exactly allowed) can be a problem for some. In my case I already had every arcade, NES, 2600, and Gameboy rom ever, so... that made it easy. And no, I havent designed any VR apps/games myself. I'm no programmer. I've done some game design, but my part of the work was all in XML. I do know someone who makes VR games though, entirely on his own. I have no bloody clue how he does it.
For the Chroma thing: No, I've not gotten that when doing the ink-shoot thing. However, I have gotten other bizarre effects. Two notable ones. Firstly, in SteamVR (the main hub on Steam, there's environments you can explore and customize) I found this one place someone had made, which was this little resort building. It had a pool outside. So I teleport around and wonder "Can I teleport into the pool? Will it let me do that?". Sure enough, it worked. And I'm in "water" up to my neck... and yes, I felt that. It was very bloody strange. Didnt feel like actual water, felt instead like... uh... something. I'm not sure. The other weird bit was, well... ever heard of the "Tetris Effect"? Where after too much time with something it's like your mind gets "stuck" in a seperate mode for awhile? I have a tendancy to get that after too much time with some games, it can be annoying. But I got it in VR for the first time after playing around with a program called Toy Box. I musta been in there for 40 minutes just messing with all the stuff. And then I came out, and.... whoa. Things got weird. I had this constant feeling that my hands were in the wrong place... I dont know how to describe it. The bizarrity lasted for about 20 minutes. Being familiar with the Tetris Effect though I knew full well what was happening despite how weird it was. I expected something like that would happen sooner or later (and it wont be the last time).
@ Misery, would you be willing to give me a list of the very difficult and challenging games you know? My "aspie" friend is a huge gamer and super intelligent and I'd love to be able to get him something he doesn't already have. He eats games like I eat potato chips. I be so grateful if you would suggest a bunch- he's shared his games with me on steam so I can check to see what he already has. Oh and he has a PS4 so if there are any for that they'd work too.
Well, that depends on what sorts of games he likes. I tend to stick to a couple of very specific genres. Shmups (bullet-hell stuff, usually) and roguelikes/lites or whatever blasted term people are using these days. I also do strategy games but those are harder to find. Games I play tend to be very low on story (provided they even have one) but extremely high on replay value.
If you want possibly the greatest, most absurd challenge you can find on Steam (or pretty much anywhere really), look up Mushihime-sama. Bullet hell shmup. Fire that up, select Ultra mode, and prepare to be utterly obliterated. I've beaten it (Ultra mode specifically), but it took a freaking year of constant practice. This was AFTER I'd already done the whole "git gud" thing for that genre. Dodonpachi Resurrection is another good one but less demented.
Some others:
AI War (single best and most complicated strategy game I've ever seen. I've worked with this developer, too. Learning curve from hell though, but many fans clock thousands of hours with this one... it's that good).
Cogmind (awesome turn-based roguelike, traditional yet new. Best interface/presentation I've ever seen in that genre.)
Hyperrogue (another turn-based one, but this takes place on a hyperbolic plane. I'm not even going to try to describe what that means. Look at the trailer. Of all roguelikes, this is my all-time favorite. Be warned that some players get headaches or other issues just from looking at it)
Synthetik (not turn-based. Top-down roguelike with a huge focus on realistic gunplay but in a futuristic setting.)
Starward Rogue (Like Binding of Isaac, but bullet-hell. When something kills you, and it will, it'll be because I myself designed it that way... this is the game I worked on with that developer).
If you want some more suggestions, feel free to message me directly. Particularly if you have any more specific sorts of games you're looking for.