I found the game Call of Duty WWII. It was on sale on Steam for about $20. It is wonderful. It is just what I wanted but it is even better than I thought games could be. The graphics for the people's faces is amazing and the acting and writing is very good. These cutscenes are good, I am glad they are there.
I did not know how to game until Misery started teaching me. I was so frustrated learning because there are no videos or instructions online at all for beginners, only regular gamers wanting to know more. I say this because I have about 600 hours in playing a game I like and now starting this new game my finger just knew what to do without instructions from the game. Though some buttons do different things. I got killed a lot because the aim button was different and I could not figure it out.
I like Call of Duty WWII so much I looked on Steam and they had another version on sale for the same price too. I asked ChatGPT about it and the list of COD games. It recommended this one, Modern Warfare. I am downloading it. Almost 200gb. Taking all day. I hope I can play it. I worry it is more modern and I could not figure it out but if it uses controls like the one I am playing I will be okay. I asked ChatGPT only for versions of the game where I can play alone. It said I could with this new one too.
Just a quick thing, and I had wanted to tell you this quite awhile ago but totally forgot:
With games like that, be very, very careful about in-game spending.
Call of Duty, and many other big games, are made by publishers that are... EXTREMELY shady.
Many of them will try to get money from you, in a game you ALREADY paid for when you bought it. The concept is called "microtransactions". It's a huge problem in the industry as a whole right now, and it's one of the reasons I personally dont play AAA games, because even though I can resist it, it just bugs me too much.
Like, the concept of loot boxes. You're playing the game or whatever, and you're handed a mystery box somehow. It contains things that you could equip on your character... often they're cosmetic items that dont DO anything (so like, cool looking armor, or other things), but in some games they'll also give you more power (perhaps guns that are genuinely more powerful than guns you could normally find). You never know exactly what will be in it.
They might hand you one of these, and then suddenly they're like "Did you like that? There's more where THAT came from... you COULD keep playing and maybe every few hours you'll find another one, but if you pay us $2 in real money right now, we'll give you 5 of these RIGHT NOW, doesnt that sound great? And look at this super duper rare thing over here... if you open loot boxes, you just might get THAT even!" You WONT get that, the chances of getting some shiny super rare thing are astronomically low, but they want you to think you will.
The idea is to get you hooked on buying things like that, over and over again. They want to create addiction, and they use a lot of the very same tricks a casino uses. For instance, the idea that an individual hit "only" costs you a couple of dollars. That adds up REAL fast, and that's the point.
There's A LOT more to it than just that... I could write a book on the subject at this point. It's one of the primary things about the industry that I've been following the closest.
That doesnt mean that every big game does it, mind you. There are plenty that dont. Like I'm pretty sure that sniper game you played doesnt do it. But there are many that do, and the number keeps growing.
The one good thing is that, in many cases, this concept is most focused on multiplayer. They figure, if you do get some cool shiny things, well, other players seeing them on your character when they encounter you might encourage them to spend more too. That cant happen in pure singleplayer, so it's less likely with games that have a heavy singleplayer focus.
If you've wondered at all why there also seems to be a lot of games that are ONLY played multiplayer, that's one of the reasons. Singleplayer isnt even close to as profitable because the "FOMO" aspect cannot occur there.
Now, I dont know if Call of Duty: Modern Warfare specifically does it. I follow these trends in the overall industry, but I rarely care about the individual games (it just takes too much effort to follow all of the major games at once). But it is made by one of the absolute slimiest of all of the publishers out there, Activision.
I want to stress something here: I'm not telling you not to play it... seriously, I'm not. Go have fun with the game. I just want to make sure you're aware of the potential issue, not just in any one game, but in AAA gaming in general. I feel it's important for any consumer to understand any potential pitfalls of any product or service they are buying (it's why I'm a game reviewer!)
And... yeah, that's all about that. I just wanted to make sure you knew about the whole thing. I can explain in greater detail about pretty much any element of it if you want, but really all you need to know is that the problem is there. If a game asks you for more money from INSIDE THE GAME, dont do it, dont fall for it. Just completely ignore it, say "LOL NOPE", and keep playing.
As for the stuff about controls and difficulty and such, what I'll say is the same thing I usually say: Just dont give up, eh? Remember Jeff.