I say that sort of thing to others I meet who are into gaming, that I dont care about achievements and gamer score and whatever, and they react as if I suddenly grew 5 additional heads and could now fart bees. It's kinda weird to me, how so many are obsessed with the concept.
The worst though is when a game has things like unlocks tied to the achievements. Binding of Isaac, my personal favorite game of all time, did this one. Like 600 increasingly stupid achievements to do if you want to get all the content unlocked (it's a freaking roguelike, too).
I dont hide the fact that I downloaded a completed save file after my limited patience snapped with that process (which had the very entertaining side effect of Steam flipping out and registering 300 achievements all at the same time, and filling the activity feed with that). I just wanted the blasted content available. Cheating instead of skill, someone says? Feh. If I want to prove skill for some reason, I'll just freaking show you what I can do directly. Or you can fight me in some game, and I'll show you there. Or just leave me alone and I'll do as I like, that works out pretty well.
The darned achievement chasing wasnt fun, so I didnt do it. It seems like a reasonable concept to me.
I mean really, why engage with a hobby like this if it isnt a good time?
Same with stuff like avoiding particularly irritating side quests or something that reward with items I dont really need anyway.