I have heard a LOT about the Binding of Isaac but never really knew what it was about or why it's such a heavily played game. If you'd like to explain it feel free to! If you recommend it I'll add it to my games I plan on buying on Steam once I get my new computers set up.
Well, let's see here...
If you're at all familiar with roguelikes, Isaac is part that, and part sorta-old-Zelda-kinda. If you're not familiar with roguelikes: The idea is that everything changes between runs... you dont know how the levels will be shaped, what items you will find, which enemies will appear... and there's permadeath, so when you die, that's it... dead. No extra lives (unless you've found one of the very few specific items that grants one) and no continues. Game over, and you lose everything. Start from scratch. Except for unlocks; if you've completed an achievement that unlocks some new bit of content, an item or character or whatever, that content is always available from then on. Of course, whether that bit of content will actually show up is another matter.
Outside of the roguelike formula, it plays a bit like the original Zelda, except that you fire shots (which are tears in this) at foes instead of swinging a sword. It's a twin-stick game, so you'll move and shoot in different directions. Just like in Zelda's old dungeons, each floor has a treasure room with some loopy item in it (and there are certainly other ways to get items too), and certain other things that always show like a shop and a boss room, and sometimes weird special rooms like the sacrifice chamber or dice rooms. Like in Zelda you also have money, keys, and bombs, and there are even things like secret rooms you can find. And you have an active item as well, usable whenever it is charged. So, explore each floor, find items, power up, defeat the increasingly hard bosses, and so on.
One of the things that makes the game really shine though is the synergies. Items combine into all sorts of wild combinations. For instance, there's an item that causes you to have homing shots. There's another item that replaces your normal shooting with this huge deathray. If you have both at once, you get a deathray that twists all over the place to hit many targets at once. That's an example of a very simple synergy... and these arent just really specific hard-coded things either. The game is known for all of the seriously wild builds you can have, doing crazy things due to some odd combination of items. Of course, just because it's a crazy build doesnt mean it's a GOOD build. A bad synergy could get you killed. Unlike a lot of traditional games, just because an item shows up doesnt necessarily mean you should grab it. A big part of a game like this is making careful decisions about what to take and what not to take, among all sorts of other choices you need to make. There's a lot of tough decisions overall, and a lot of chances to min-max and such. But also, to get anywhere, you have to be willing to experiment. Learn to work with the items you get in a run, instead of mourning the ones you arent finding. Luck is not what determines victory or defeat.
In addition, there's an absolutely stupid amount of content. In its complete form... with all 3 expansions... there are over 700 different items (major items that is... that's not counting things like consumables), over 100 bosses (including multiple final bosses and paths, and also that's not counting boss variants), some baffling number of endings (I think it's like 30?) boatloads of enemies... it's a big, big, BIG game.
Also, mod support. If you have the Afterbirth+ expansion. Lots of amazing mods out there. Particularly the one that just describes items you're standing next to... the game doesnt like to explain itself (a frequent issue in the genre) so that prevents frustration. Other mods might do all sorts of bonkers things.
If you were to get this though, DEFINITELY get all 3 expansions along with it. The third one, Repentance... which released very recently... totally overhauled the balance of the entire game, fixing a TON of problems it had before, Afterbirth+ adds mods and content, and Afterbirth is just a giant amount of content. Starting with just the base game and adding those on later will inevitably cause problems.
There's a lot of story & lore stuff with this one too. The game sets up its opening premise pretty well, but suffice it to say, the full story doesnt go where it seems like it will.
Note that all of this is related to "The Binding of Isaac: Rebirth", NOT the original Flash game, merely called "The Binding of Isaac". Both are on Steam, so that can be mildly confusing to new players.
And do I recommend it? Well, I'll put it this way, it got me into indies, the roguelike genre, and ended up being a huge inspiration for the game development stuff that I've personally done... without Isaac the game I worked on would not exist. I cant praise this game enough. I've been gaming for as long as I can remember, and I was born in the early 80s... even after so very, very many games, Isaac is still in my top 3, period. It really did have a LOT of screwball issues before Repentance though. Still loved it, but the difference really is night and day. To say that it had balance problems before that DLC is a massive understatement.
Yeesh, I could talk about this game all day.
I almost mentioned FNAF in my previous reply but didn't because of the fandom haha. I didn't know if it was worth explaining myself. I loved playing the FNAF games myself and the lore was fun. The fandom, however... I chose not to become involved in, and I USUALLY do become involved in fandoms. This was a special case though lol.
Yeah, I think a lot of the more "normal" fans will tend to avoid mentioning that they are fans to people, because the OTHER fans are just that freaking strange and disturbing. It's almost as bad as the Sonic fandom. Almost.