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In my mind, I think explosives should be a huge no-no in survival horror games, unless said weapon had an extremely low amount of ammo strewn across the map and is intended to be used in only one specific scenario. Same goes for flame throwers and any other area-of-effect weapons. They're just too powerful. Shotguns will be fine if they don't have a 100% chance to one-shot if all the pellets hit. Maybe 10 damage per pellet, totaling out to 80 damage. It can still one-shot headshot a 100HP monster, but chest shots don't do as much damage as they would in a freaking multiplayer PVP first person shooter.
For automatic weapons, they would only really be practical in survival horror games like DayZ, where other players are a bigger threat than the zombies, and even more predictable. It would also only make sense for automatic firearms to be existent if the area has widespread access to them. For example, the average United States residential area probably would have way more semi-auto and manually-operated weapons than full-auto weapons because full-auto firearms are extremely regulated when it comes to civilian sales. However, if the area was near a military base, or if it was possible to convert a semi-auto weapon into fully automatic, then maybe it'll make sense.
For guns in survival horror, you have to make absolutely sure that they are still more effective than a knife, but don't turn the game into Doom, but with zombies.
Ew.I love The Last Of Us saga.
I feel the Silent Hill series is good at avoiding this problem. Yeah you have guns, but you only very few shots. It's generally advisable to attack enemies only to stun them/make them move out of the way instead of killing them because killing them gives you virtually nothing but less ammo. You don't get any hardcore super strong weapons until New Game + generally.Eh, I wouldnt know anything about that.
Generally, the moment you add guns or whatever to a horror game, I lose all interest. If I'm able to shoot or chop my way through the [whatever] then I'm not going to be finding it particularly spooky and will soon get bored. It's why I dont like Resident Evil and that sort. I mean, for me playing one of those is like, okay, here's a bunch of zombies or whatever and blood and blah blah, but see I've got a gun or, I dunno, a hammer, so I'm just going to turn them into paste sooner or later anyway, so why are they even bothering to try to be scary? Just charge at me already and lets get to the part where I smash things.
As it is, not even one of the games I listed as ones I liked have any weapons in them at all. That's part of what makes them good.
Why is the last of us saga gross?Ew.I love The Last Of Us saga.
I would post examples but it's against forum rules.Why is the last of us saga gross?
Oh, okay.I would post examples but it's against forum rules.
I played The Evil Within and eventually grew to like it. I've beaten it several times but the first play through was rough. I was used to playing Halo and when I finally got a weapon it was a revolver with three bullets in it. I was like whats up? That wouldn't even be combat effective in Halo.Survival horror games are what I like to call E P I C ! They're pretty damn immersive and have good aesthetics and a great sense of atmosphere. 2 days ago I beat the masterpiece PS2 survival horror game Haunting Ground (I got Ending A). I also love Silent Hill 2 and the indie PC classic Ib. I really love Ib. Does anyone else like playing these types of games?
I am a huge fan of The Evil Within 1 & 2.
Also, even though these are not "survival" horror games, Playdead's Limbo and Inside were among the most compelling horror games I have played in the last decade.
Obscure
Alone in the Dark: The New Nightmare
Never played either.