@Misery Alot of the games on the list are PC based, as for MMO's I'm going to guess it's easy to render real players but takes more out of the CPU with NPC's code ????
This is what I was getting at, why are consoles sharing some games with PC's when they can't handle them, you have to cut alot out of a game to run it on a console and guessing they're never given the funding to put more in for the PC version. cheaper to build for console first I'd think.
I think it was games like Crysis that scared Dev from making games to resource heavy. Not many Pc's could run it for years and as you pointed out publishers what something that will sell.
Have to say I have trouble running newer games past medium setting Doom is sluggish. Guessing you've got some powerful older parts ? Also it might be the types of games ? you're into fighting games where resources can be focused on player\NPC modle. Unsure sorry
Going back awhile Fallout NV, hoover dam battle. Dragon age, last battle. They always talk up this massive final battle that never comes (think it's due to console limits and lazy ports)
Don't know I'm abit behind on games - just wanted to find ppl to talk to about them and see what was happaning.
Did you try or just read about the compatibility issues ? Going to say I've not had alot of problems unless it's an old game or hardware limitations.
@pjcnet I'm not sure what to make of this TBH guessing they're waiting for hardware prices to fall for mainstream gamers or the engine has a few hurdles to get over first. something about the engine seems fishy.
As for the holodeck. Star trek - Hollow pursuits comes to mind. Holodeck addict.
Gaming has become more main stream tho so sales of games has grown with the cost of making them. as for Innovation I'd say it was the limitations of past hardware that created alot of them ?
Anyone mind if I forfit the conversation ? talking about gaming seems to be similar to political opinion and I don't have the depth
That last bit you said... haha, you dont need to worry about not having "depth" with something like this. If you have an opinion on something, or any thoughts on it, or just questions, that's all that's really going on in gaming topics. It's not really similar to the convoluted gibberish that happens in political discussions (I dont even bother following those, it gets really nonsensical really fast).
If there's a concept you're having trouble with here, please feel free to just ask!
To answer some of the things you said:
why are consoles sharing some games with PC's when they can't handle them
Well, they gotta have something, right? There isnt REALLY any reason for the idea of "exclusive" games other than corporations trying to get your loyalty. For the most part, consoles can handle these games. They may not run them to absolute perfection, but mostly they dont need to. What IS missing from them is usually things like modding, stuff like that. That's not viable on consoles at all. It depends on the game though, there are plenty of games that dont support modding in any form even on PC.
I think it was games like Crysis that scared Dev from making games to resource heavy. Not many Pc's could run it for years and as you pointed out publishers what something that will sell.
Have to say I have trouble running newer games past medium setting Doom is sluggish. Guessing you've got some powerful older parts ? Also it might be the types of games ? you're into fighting games where resources can be focused on player\NPC modle. Unsure sorry
Well, there's a difference between then and now: Games dont need to be resource-heavy to begin with. Thats part of what I mean by specs not mattering. Even games with advanced graphics now work on all sorts of machines. I'll put it this way: you mention Doom there, there was a time when the entire game would probably not have run on a weaker PC at all. But now? Games like Doom can run on most anything, even if you have to tweak the settings a bit. That really didnt used to be the case. Many games, way back when, would have quite high required specs, so for a weaker machine, you literally couldnt play them whatsoever. These days though? Making the adjustments you need is easy. Heck, for alot of games, if you're having trouble getting it running well, just turning down the shadow rendering is often enough to fix that (full shadow rendering is very hard on some video cards).
As for my own machine, yeah, it's a high-end gaming rig. It'll do anything without problems. I dont really have a practical spending limit so when the time comes to buy a new PC, I get whatever is the best. Typically I have it built at the Fry's (huuuuuge electronics store). I actually need to get a new one fairly soon. Windows has corrupted the hell out of my current one with it's stupidity. I hate Windows.
Going back awhile Fallout NV, hoover dam battle. Dragon age, last battle. They always talk up this massive final battle that never comes (think it's due to console limits and lazy ports)
Don't know I'm abit behind on games - just wanted to find ppl to talk to about them and see what was happaning.
Oh, I see what you mean. I think in those cases devs sometimes just have a different idea of what the word "massive" means. Look at games made by Koei... like the Dynasty Warriors series. Even back on the PS2 those had HUUUUUUUGE battles with about a gazillion enemy soldiers. On the PS2! That thing was all sorts of weak, but it could still do it. These days the battles in games like those are even bigger. But then, those games are entirely designed around the idea of fighting large groups of enemies at once. In something like Dragon Age, too many enemies at once would make the game WAY too hard, or even unfair. That wouldnt be fun for anyone.
Dont worry about being behind on games, either. Again, if you have any questions about anything... just ask!
Gaming has become more main stream tho so sales of games has grown with the cost of making them. as for Innovation I'd say it was the limitations of past hardware that created alot of them ?
There's loads of innovation these days, actually. The problem is that it doesnt come from the major developers anymore. They've dug themselves into a rut that they cannot easily escape. Blame the publishers for that. That's exactly one of the reasons I stick to indie games: those guys can make whatever they want, they can be as creative and unique as they want, so you get ALOT of innovative games like that. Think of Minecraft, for example. That game is STUFFED with innovation. It introduced so many unique, awesome ideas that it warped the entire freaking industry. And it was designed by ONE guy. None of the major developers would have ever gotten away with that. Yeah, it's true that Mojang (Minecraft's development team) is huge now, but it really all started with just one guy and his own ideas. That kind of sheer creativity and amazing ideas... that's what makes indie games worth it to me.
At the same time though, not everything has to innovate. I look at something like 2D Mario platformers. They dont innovate, but do they need to? Nintendo found a very fun formula early on, and there's no reason why they cant keep using it. I've always loved Mario's 2D platformers, and I always will.