Last one for now - this one been an obscure strategy game for the Commodore Amiga that got mixed reviews, but has a decent enough story that I think could make a good film/show if handled right:
Eco Phantoms - The game takes place in the future, with the main character been a courier who has been on a six year journey away from Earth; finishing the delivery, grabbing their cheque and making their way back home.
However, the courier discovers that in their absence, Earth has been taken over by a race of aliens known as the "Eco Phantoms" - with their massive Mothership hovering over the Earth as the aliens strip the planet of its natural resources via several massive domes across the planet's surface.
Understandably angry, the courier manages to infiltrate and steal one of the Eco Phantom's "Zeppelin" spacecraft and heads down to Earth to stop the strip-mining of the planet.
The courier's mission involves them not only figuring out how to work and maintain the ship they've stolen, but also to infiltrate the domes below - destroying the Eco forces sent their way (with the aid of various robots), gathering necessary resources (including "data spheres") and rescuing prisoners from the Eco Phantom's slave camps.
Eventually the courier and his allies take the fight to the Eco Phantom's Mothership; defeating the Eco Phantoms and re-programming the ship's computer to reverse the mining of Earth's resources in order to save the planet, with the courier and surviving humans coming together to rebuild human society once the day is saved.
As I said, if handled correctly I think it could be an interesting/entertaining adaptation; with the original game been a mixture of (mostly) 3D dungeon-style environments, strategy/puzzle-solving, arcade sequences and action-based combat.
Most of that could still be worked into a potential movie/show.