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I find myself replaying old favorites all the time and I do the same thing, and always take the squeaky clean, good hero choices, light side, paragon, etc. I actually feel bad playing a bad character! And then there's mods, always fun to replay an old favorite to try out a new mod.Do you replay your favorite video games? I seem to do it often and make the same choices..=D
Yes, I cannot play a truly evil character or make “bad choices”. In some games, it is so obviously the correct path because I’ve played it so many times that I will just do it automatically. I still get replay value out of it even if I repeat the same processes.I find myself replaying old favorites all the time and I do the same thing, and always take the squeaky clean, good hero choices, light side, paragon, etc. I actually feel bad playing a bad character! And then there's mods, always fun to replay an old favorite to try out a new mod.
I see there has been a term in the games industry in recent years: "Replay value." Of course people want their moneys worth from a game. But for some reason, the term "value" seems to upset some game journalists, one of the reasons I stopped reading reviews and instead switched to watching YouTubers and streamers. It highlighted a divide between journalists and gamers. They called all the side quests, unlockables, collectables and easter eggs "pointless busywork" while the people who play the games really enjoyed all the extra content, plenty of value for money. Arrogantly forgetting that they get all their games for free to review, while the rest of us have to pay for them.
Do you replay your favorite video games? I seem to do it often and make the same choices..=D
I see there has been a term in the games industry in recent years: "Replay value." Of course people want their moneys worth from a game. But for some reason, the term "value" seems to upset some game journalists, one of the reasons I stopped reading reviews and instead switched to watching YouTubers and streamers. It highlighted a divide between journalists and gamers. They called all the side quests, unlockables, collectables and easter eggs "pointless busywork" while the people who play the games really enjoyed all the extra content, plenty of value for money. Arrogantly forgetting that they get all their games for free to review, while the rest of us have to pay for them.
Nice, thanks for the insight. And I remember the Cuphead guy, not even funny bad. Although I did kind of agree with what he said about gamers being toxic. Weeeellll...not all of course, and he did use it as an excuse to defect his incompetence, but yes, he's half right. I kind of did feel sorry for that amount of hate. Ridiculed for utter incompetence, sure. Not mentally destroyed by absolute hate-mongers until the next target comes along.To be fair though, game journalists are usually sorta forced to do their reviews in bulk... quantity over quality regardless of what the reviewer wants. That's the bit that most people dont think about whenever they're berating said journalists.
Heck, I've experienced it. I typically write reviews on Steam, because I feel like it, and my reviews usually get a good amount of attention. Particularly that Isaac one (for the big Repentance expansion), what a tornado of ridiculousness THAT caused. Mine was the #1 review on that game's store page for a full month (I still cant believe that) so... it did well, and that's putting it very mildly. That's definitely not the only time that happened, either.
But, I also was able to approach it my way, and write the final result my way. I didnt have to format things to someone else's standards... indeed, when I review something, I talk just as I do here. And I review only when I bloody well feel like it. So that's why it, and my others, do well.
Awhile ago though, I was approached by a group that does more "professional" reviews on a site that is, well, all about reviews and such. These were more traditional reviews, like you see on any typical gaming site. They needed to be written much faster, because there was always new stuff, always a backlog, AND they required WAY more formatting, which drove me up the bloody wall. It was very irritating and the quality of what I was putting out dropped heavily because of it. I didnt stay all that long before leaving.
And that bit there is what full-on gaming journalists go through, BUT, they usually go through worse, as typically there's some big company behind them (whereas the one I was dealing with was a smaller group) and of course, Corporate always knows best... says Corporate. When you've got abusive, uncaring execs breathing down your neck, well... good luck putting out ANYTHING of real quality.
Not that there arent some genuine duds out there, of course, like the Cuphead guy... but still.
That's great, but this thread is specifically about video games.My favorite game is scrabble. I love to play scrabble with my friend. It is a mind game helpful in improving vocabulary. The score of this board game is to come up with a word or words by placing letter tiles on the scrabble board. Scrabble is based on two things: the value of the tiles used in the word and the placement of the tiles on the board by the player.