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People purposely go online and "down rate" products because they don't want it to succeed and/or paid to do so.I was looking around online at people that had gotten them and loads of people are being extremely disappointed in them... :/ we'll see what happens if suppose...
Actually 90%+ of Tekken sales are on PlayStation each generation.The only reason the Xbox version of Tekken 7 is not getting exclusive content is because of butthurt Sony zealots bitching about it.
These people fail at life IMO.
There isn't a company in existance who would decide not to put exclusive content in the Xbox version of a game just because PlayStation owners might ***** about it, or vice versa. That anyone might think otherwise is literally one of the most stupid things I've ever seen or heard.
If Scorpio fails this fall, there is a very good chance of it being the last Xbox hardware.
Microsoft's shareholders literally are pushing for management to get rid of Xbox (it's lost over $10 billion since the original Xbox released)
Microsoft has yet to make a dime on any of their gaming hardware.Huh, yet they always make it seem like it's just doing so well and is so amazing. Granted, AAA stuff can be like this... it can seem to be selling so well but the costs of development are so ridiculous that it doesnt even matter, it can still be a constant drain anyway.
I have a hard time imagining the market without Xbox. Seems like it's been around for so very long now, though I do still remember when the very first one came out.
Actually, yes, there is.
Having heard it directly from developers, giving exclusive content is often something that devs DO NOT want to do. It alienates part of their fanbase (as in, "Why cant WE get X thing too just because we didnt buy the correct 300-400 dollar machine? That's not fair at all") which is never good in any business and in some cases means ALOT of extra development work. You have to worry about different versions needing to be balanced differently, if the content is not just some cosmetic thing, and you then also have to worry about there being multiple different versions to keep track of beyond even just the usual "different versions for each system but they're all really the same game" bit, which is hard enough as it is. Makes bug-tracking harder too, depending on the game and it's engine.
It ALSO means that they have to work on additional content that could get profit from EVERYONE, but nope, it's just an arbitrary thing for ONE specific group simply because Microsoft says so, which is a pretty dumb reason to add something and spend time/money doing so.
This all in addition to the difficulty/time/cost of porting stuff to begin with.
And of course, there's also developers that wouldnt want to do something like that ENTIRELY because it wouldnt sit well with them. They dont think it's the right thing to do, so they refuse to do it (this is how I would approach it myself as well, yep).
In other words, there's quite alot of devs that wouldnt do exclusive content: MOST, not just some, but MOST, want to have their content be uniform across all versions (of course, there are some that dont get a choice in the matter...). It's easier, it's usually better, and it keeps the playerbase from flipping out (and a good rule of business in general is: do not repeatedly anger your customers!). It all depends on the individual developer, they all have their own reasoning when it comes to this. And there's probably yet more aspects beyond just this that goes into the decision-making process for this bit, even for those developers that might be willing to do this sort of thing. It's not the sort of decision you make quickly.
Game development as a whole is NOT a simple thing.... not any aspect of it. And groups like Microsoft pulling stuff like this just makes it ever more complicated.
All those reasons you mentioned? All those scenarios in which a developer might not want to develop console-exclusive content for a game concern money, resources and labour, not moaning fans.
And despite all the reasons why they might not want to put in console-exclusive content into their games, they do anyway.
Microsoft has yet to make a dime on any of their gaming hardware.
Microsoft has been able to sell Xbox (and many other products) at steep loses.
Bill Gates protected Xbox and gave them unlimited resources and encouraged them to undercut the rest of the industry.
With Gates and Ballmer out of the picture, no one is left to shield Xbox.
Xbox has literally lost over $10 Billion American since 2001.
It's probably closer to $15 Billion if not higher now.
Microsoft literally buried the Xbox products into the same division that hold their Mac software division and cell phone patents, so the division would show a profit.
This is why we don't know how much money they've actually lost.
If Xbox belonged to any other company, it would have have bankrupted said company.
Microsoft makes between $10 Billion and $20 Billion in profit each year just on Windows and Office.
Hell Sony nearly bankrupted itself with PS3 (it was close to $8 Billion in loses)
The Xbox loses has nothing to do with AAA development.
It's literally Costs>>>>>revenue
Actually, those reasons... or I should say, the biggest reason... DOES involve moaning fans. Like I said, a major rule with business of any sort that involves the production and sales of any type of product: The #1 thing you DO NOT WANT TO DO is constantly anger your consumer base. It doesnt matter what you are selling, it doesnt matter how it's distributed: customer anger can do tons of damage. If you want to see a hyper-blatant example of this, look at the No Man's Sky fiasco. The game itself? It's actually not bad. I went into that without being affected by the hype, and while I think it was released a bit early, I think it's quite nice. But the sheer blazing hatred of the Internet Hate Train did a TON of damage... so much so that frankly I half-expected HG to completely collapse. They somehow didnt, but they still took a collossal blow from that, and it's likely to haunt them for the rest of forever. That may be an extreme example, but devs get understandably nervous about irritating the hell out of players. Even small indie devs wont risk that in many cases (though again, there are rare exceptions).
USUALLY, when you see a developer do something ANYWAY despite knowing it'll tick people off, there's often two reasons for it: 1, the game is so bloody huge that they *know* they can get away with it, and 2, some big, uncaring publisher is forcing them to do it. Almost every single freaking time, #2 is the actual reason (which is why more and more developers these days DO NOT want to get involved with major publishers: Because they can and will screw them over with bad decisions, while then blaming the developer for the move that they, the publisher, forced them into). Reason #1 almost always comes with reason #2.
However, for all the invincibility the big publishers think they have, well... they arent. For the big guys, it may take more time to bring them down, but eventually enough customer-related loathing will start to knock them over through sheer attrition. It's happened in the past. Sometimes, it's not the COMPANY that gets brought down... it's the series. For example, I remember reading a developer post on the forums for the Sims 4 (which received boatloads of anger upon release) saying that, from internal discussions, he was aware that there was a possibility that there would be no Sims 5, because the series was looking more and more unviable. The publisher had gotten WAY too greedy for WAY too long, and the stupidity that surrounded (and continues to surround) Sims 4 is downright nasty; it's done alot of damage to the franchise, and could well be the end of it. Particularly since, without a doubt, they WILL continue to milk the hell out of it (again, the publisher gets money out of it either way... even if the developer crashes and burns). Simcity suffered a similar fate (that series, which had lasted for a very long time, IS dead, and it was killed by the very thing I'm talking about).
Now for something like Tekken? Namco is a huge company... I could see them doing the exclusivity thing anyway. At the same time though.... they arent as A: nasty and B: bold as EA and Activision. They may decide against it. Impossible to know. Though, if what Xenocity said is true, about 90% of the profit being from the Sony versions, I'd not at all be surprised if they took a pass on it. It seems like by far the smartest choice to where even a big uncaring publisher can see the advantage in NOT doing it.
But - in the case of Tekken - what are we talking about, realistically? An Xbox-exclusive character? A stage? Alternate skins? You can't compare that to something like the No Man's Sky fiasco; all the bad press and consumer backlash that game was subject to was the result of massive omissions in the shipped product, features and gameplay mechanics and - in hindsight - unattainable ambitions that were promised and showcased and shoved down our throats constantly for a number of years.
In the case of No Man's Sky (regardless of how I personally feel on the matter of how idiotic it is for people to be giving a company their money for something before they even really know anything about it) of course there was a backlash from paying consumers because they were paying for promises that weren't kept and things that weren't there. But in the case of Xbox- or PlayStation-exclusive content in a multi-platform game, I still maintain that the "fan backlash" from owners of the opposite console wouldn't influence the developer or publisher.
Microsoft wants control of the living room and wants all your devices that run on OSes to run Windows.Ya know, this brings up an interesting question: If they continuously take such monstrous losses... why in the bloody hell do they continue anyway? What is the reason for pushing forward?
I get the feeling there's a part of the hardware-specific equation I'm missing here (not an aspect of the industry I've ever really paid much attention to).
Ya know, this brings up an interesting question: If they continuously take such monstrous losses... why in the bloody hell do they continue anyway? What is the reason for pushing forward?
I get the feeling there's a part of the hardware-specific equation I'm missing here (not an aspect of the industry I've ever really paid much attention to).
Ni No Kuni is one of my favorite games! It was kind of an obsession of mine for a while and I took the time to get the platinum trophy on PS3. I was excited to learn recently that Ni No Kuni 2 will be ported for PC and I won't have to miss out since I don't have a PS4.Ni No Kuni 2