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Interesting. I have an android phone and a windows 10 pc will they be compatible?
I felt compelled to post this thread, as it's something I notice a lot online. But basically, I always notice YouTubers with a sizeable following are always trying to act like a big shot, and it's equal parts sad, equal parts embarrassing.
It pains me to have to wade through so much crap just to get to a few content creators who actually operate on a premise of less or none of this nonsense.
Exactly why I continue to access YouTube, for those few diamonds in the rough. Putting up with a lot of crap just to get a little wisdom.I will say though, I'm more appreciative than ever of those channels... often really niche ones... that turn out to be diamonds in the rough.
Maybe like later Tetris. I mean the early resident evil games in 3rd person from an isometric perspective that were actually scary
Misery said:found only in retro games. Since there's been no mechanical necessity that calls for it.
Ya dont really see the fixed-camera concept these days very much, simply since it is often considered to be one of those things that only existed due to device limitations at the time.
Some recent indie horror games though are starting to pull back to that concept though, just... because.
I agree that pure gameplay wise, modern Resident Evil is a more intuitive experience.
I would say there's a market gap for the retro style because people are fatigued by the endless identikit first person shooter games.
Some of the early resident evils were aesthetically beautiful, charming and atmospheric because of the camera angle, art and heavy emphasis on story and lore.
Its something hard to quantify in a consumer focussed play test. Blasting waves of zombies in tunnel vision is just a total different experience.
An unintended consequence of the antiquated control scheme was added anxiety and horror. The rarity of ammo and your general vulnerability made it feel like you were actually just trying to survive.
All this was lost in the slicker, broader, more action orientated sequels. It's a trap that many franchises have walked a well worn path into. The first game did really well, they feel pressure to out do it by upping the action!
Technical constraints can lead to amazing things, the enemy of art is the absence of limitation after all. Maybe that's one of the reasons why modern games are so drab.
Got to beat a dead horse again somehow, eh?