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Got involved in my first MS sims during my windows over-clocking days just to get them to perform with less lag.I still have programs like "European Air War", "Red Baron 3D" and "IL-2: Sturmovik" as combat flight simulators, but in no way are they intended like MSFS to be like the real deal.
However sadly the versions I have were ported for Windows 98 and XP. Though IL-2 has been ported for use on current PC platforms through Steam. But these are intended for entertainment purposes only. Not true simulations by any stretch.
Though I still have fond memories of fun playing them all. Recalling my very first one, a DOS program from EA called "Chuck Yeager's Air Combat". Primitive looking for 1991, but I had a blast with it. Especially dogfighting with Korean War era jets F-86s and MiG15s.
I also had LucasArt's "Battle of Britain" and later "Secret Weapons of the Luftwaffe", both fun but primitive DOS combat flight programs.
I still have my Gravis Blackhawk Joystick, but its proprietary port fits only an ancient Soundblaster Pro audio card. And my legacy computer running offline Windows XP no longer runs because of a dead power supply. Not many power supplies out there with Molex connectors now.
Ironically had I not ventured into these kind of programs early in the PC era, I probably would never have become a computer geek, as these programs required "tweaking" to run at a time when I knew very little about software, let alone hardware. Having to master "conventional memory" requirements steered me into a very different direction when it came to computer gaming in the 80s and 90s.
Indeed. I was forever chasing those required framerates to get the most out of my flight simulations. Which seldom happened as time and technology marched on.Got involved in my first MS sims during my windows over-clocking days just to get them to perform with less lag.
Some of my systems ran smoking hot...
Your project is coming along nicely, Captain Grommet!
So, tell me:
Has it been working right? The sim?
I think most of the problems, the big ones, are worked out. It flies great and all the features are there. No crashes. It crashed a lot on Xbox, horrible but I am only playing on PC now and no real problems. I think you would love it.I dont actually have it yet, I basically put buying it aside for a bit after it had a very rough launch (if you didnt see that, basically it was HORRIBLY buggy right after launching).
If it seems to be working now though, I might go ahead and give it a go. If I can somehow squeeze more space out of this PC. Heck if I know how I'll do that.
Also heyyyyyyyyy, you bought the same yoke I have.
Though I dont have the same throttle unit, I've got a Logitech one. Not quite as good. But upgrading that aint happening any way until I have a working sim here.
Granted I also have to deal with the hard drive here, always out of space. Though, last time I said that I then found 100 GB on it somehow, so...
I see a lack of rudder pedals on your rig, something necessary for proper coordinated turns.
Generally the throttle quatrants are mounted in the center of the panel so that both the pilot and co-pilot have access to them.
Yours is on the wrong side in favor of a location for your mouse.
That won't teach you how to fly properly since it is not how a real airplane is set up.
Not sure what is available now since I lost interest in it and never moved forward.
One of the things I was working on was a rig that involved multiple monitors so I could simply turn my head to see what was going on around me as you would in real flight.
MS never made that an option back then, and I have no further interest in working with the latest version of it.
Indeed. I was forever chasing those required framerates to get the most out of my flight simulations. Which seldom happened as time and technology marched on.
But the experience helped me as a computer builder to be extremely aware of thermodynamics.
Microsoft flight simulators are not video games in any way.
I would like to get a faster PC but I spent all my money and cannot buy it now.
I think most of the problems, the big ones, are worked out. It flies great and all the features are there. No crashes. It crashed a lot on Xbox, horrible but I am only playing on PC now and no real problems. I think you would love it.
It is on 10Gb now. The old one was very large. This one they make you play in the cloud. Longer to load but you need very little storage.
Well said. Reminds me of seeing a recent YouTube presentation on "Jayztwocents". In discussing the advent of Nvidia "5" series video cards, he points out the escalation of what's been happening in game development for decades now. How developers and manufacturers continue to up the system requirements to promote endless software and hardware sales.Honestly, you'd eventually hit a point of diminishing returns.
Online communities can argue all they want.It's been interesting watching the community talk about this part, everyone seems to have a different opinion on whether it's a game, or a sim. And by "talk" I mean "yell at each other".
Like, the devs went in a wildly different direction with this new sim from what it used to be, back with 2020 and earlier. There's all the usual flight sim stuff and whatnot (duh), but now there's also stuff like the racing modes, landing challenges, all with leaderboards, the career mode where you go and earn things like licenses and buy aircraft and do other things, or the bit I'm personally looking forward to the most, the photography mode. You can even land and get out of the plane/whatever and walk around. There's photography challenges to do and whatnot.
And of course there'll likely be events.
At the same time though the underlying sim is still what you'd expect.
Overall though, their idea was to make the whole thing a lot more approachable for people who were new to it, something that the 2020 version was not good at. And something that the versions before that were DEFINITELY not good at.
I still remember this from when I was a kid:
View attachment 138911
Good grief I looked it up and this version (3.0) only took up 370 KB.
But yeah, remember playing this one, it DEFINITELY had no "game" elements. Had a big awkward manual though. Honestly I kinda miss big awkward manuals, they were part of the experience with software like this. With nobody to teach me anything I could never land anything. But it was still a good time. Even if the computer always felt like it was on the verge of exploding while running it.
Honestly, you'd eventually hit a point of diminishing returns.
Like, I was actually going to consider an upgrade myself... I'm running an RTX 3090, i9-12700k, some unknown amount of RAM and other things I'm too lazy to look up, and I'd had the thought of upgrading to a 4090 or something. But it actually would have zero effect on any games at all. Obviously I play games on it but it's actually built as a workstation PC, everything was chosen for fractal rendering (which is really, REALLY draining and intensive). I think when I start messing with animating stuff, I might upgrade, because right now animation rendering takes like 5 billion zillion years. But for games and whatnot? Wouldnt do anything whatsoever (that I could actually perceive). Everything already runs flawlessly.
The sim might prove to be an exception to that I suppose, wont know till I try it. But even that, an upgrade would only do so much (probably). The jump from my previous PC to this one was pretty big, but each jump seems less impactful than the last.
That's just my thoughts on it though. Listen to the community talk (scream) about it and you'll get all sorts of different opinions on specs and whatnot.
Ah, yeah, I'd heard the Xbox version had "issues", so to speak.
Ah! That's right! I forgot about that! It doesnt need to eat half the hard drive and then complain about needing more! Granted that also means it wont be playable if the internet goes out, but... if it eats more drive space than I have, it wont be playable period, so...
On a side note, your setup in your photos is really nice. I'm stuck with this:
View attachment 138912
No way to set anything up permanently, I have to move the yoke and such every single time, and it's kinda heavy. Bit of a problem, actually, as I have trouble lifting stuff.
Well said. Reminds me of seeing a recent YouTube presentation on "Jayztwocents". In discussing the advent of Nvidia "5" series video cards, he points out the escalation of what's been happening in game development for decades now. How developers and manufacturers continue to up the system requirements to promote endless software and hardware sales.
Where a lot of people like myself reach exactly such a point. Where it begins to seem like a "wild goose chase" just to keep up with the latest products hitting the market.
And of course, astute techies are already all over Nvidia for selling some "5" series cards that produce specs that are no better than some of the "4" series cards. Same old nonsense. Whatever it takes to get gamers to upgrade their hardware....even when it works just fine in most cases with many other games.
Unless of course you have money to burn. Which if the case, forget everything I just wrote.