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Nvidia 50 Series

I just learnt early on that the card's bandwidth makes far more difference than it's gpu speed or how much ram it's got. So that's how I shop. There's some intermediate cards that are 192 bit but they're almost as expensive as the 256 bit cards so poor value.
I have a suspicion it may in part depend on how the game is coded. The type/style of graphics used.
I think the memory affects how big (detailed) the bitmaps can be as they need to be uploaded to the cards memory from the PC's RAM, among other things. Some games use more detailed bitmaps, some use more polygons (I think, but don't quote me, the bandwidth (256bit) effects how much data can be thrown at the card (or how fast it can be)).
 
the bandwidth (256bit) effects how much data can be thrown at the card (or how fast it can be)).
Bigger data packet sizes, yes. So faster transfer. I wouldn't attempt to play a lot of games on a 128 bit card these days. My nVidia 1660 really struggles with No Man's Sky.
 
Bigger data packet sizes, yes. So faster transfer. I wouldn't attempt to play a lot of games on a 128 bit card these days. My nVidia 1660 really struggles with No Man's Sky.
At 1080p? I think the game is three years older than the release date of the card! But then that's another reason why I quit gaming years ago. Developers remain drunk on creating software that exceeds most users' hardware.

At least my 1660Ti is 192k. 288GB/s But I'd think even that is woefully behind what is needed for most any game produced in the last couple of years.
 
At 1080p? I think the game is three years older than the release date of the card!
The game went through a massive series of updates in recent years and is nothing like what originally came out. It's actually that game that made me fork out the money for a better graphics card.
 
Developers remain drunk on creating software that exceeds most users' hardware.
Having followed computer gaming from it's commercial emergence, this seems to have been a steady driving force and to be expected. Granted it's often lead to many cases of style over content, and some of the older games, especially PC one's but others too have had much greater thought put in them to make up for the lack of hardware.

Thinking of games like Revs and Elite, Doom and Deus Ex, and so many more. But that's no different to many media involving electronic technology, look at the mindless pap produced in such quantity where it seems just add some CGI and who needs actual acting, or decent storylines, etc.

It's a matter of sifting through the dross to find those gems that get steadily better with updated tech giving the ability to do more with the medium. It's like - you can give people a much better paint pallet, but only a few will make the best of it.
 
At 1080p? I think the game is three years older than the release date of the card! But then that's another reason why I quit gaming years ago. Developers remain drunk on creating software that exceeds most users' hardware.

This might be just me, but I've always gotten the impression that's not the issue with NMS.

All maxed out, it's not exactly far beyond what other games can do (and yes, I'm talking about the current version). If anything, it's a bit below what I'd expect. Particularly the terrible detail render distance (like grass and such, and no you cant increase it much).

Even my machine gets a bit weird about it, which absolutely shouldnt happen. I've seen the flight sim on high settings work better. And that takes DRASTICALLY more resources and power.

The fact that NMS actually DOES NOT slow down if I put it into VR itself says something as well. Seriously, there's no performance hit that I can notice (and VR is where performance is most important and noticeable)... that shouldnt be.

Something has always just been off about the game, technically.

They're doing a game with really, REALLY extreme feature creep but they tend not to actually fix long-running issues and bugs, because it's time to add more stuff. You should see how often they release expansion-level updates to the game. It's WAY beyond what any sensible dev team should be doing. You cant do that at that rate without constantly breaking stuff.

I love the game and I have a lot of respect for the devs, but they never actually learned to control the feature creep and focus properly, or fix technical issues in general, and it shows. It's a very frequent complaint among the fanbase. All the stuttering and framerate problems and buggy weirdness.

After all, it doesnt matter how much power you have if the underlying core simply doesnt work right.
 

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